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Re: Mapcycle
Posted: Wed Feb 01, 2012 11:15 pm
by Katotsu
Why is Avantiville not in the cycle in place of Haarp? It was made well and is finished, unlike what Haarp says it is...
Re: Mapcycle
Posted: Wed Feb 01, 2012 11:41 pm
by Flaming Cheese Wheel
I thought that there was still an unresolved bug or two with Avantiville, but it has been ages since we've played it.
Re: Mapcycle
Posted: Thu Feb 16, 2012 6:47 pm
by black_and_blue
Katotsu wrote:Why is Avantiville not in the cycle in place of Haarp? It was made well and is finished, unlike what Haarp says it is...
Why can't we have both in the rotation?
Re: Mapcycle
Posted: Wed Mar 28, 2012 11:06 pm
by crimsonshootingstar
We should put viking and lolcano in the rotation.
Re: Mapcycle
Posted: Wed Mar 28, 2012 11:24 pm
by Flaming Cheese Wheel
Re: Mapcycle
Posted: Thu Jun 14, 2012 10:26 pm
by Flaming Cheese Wheel
Can we pull dbheights from the map rotation? That last stage isn't going to underp itself any time soon.
Re: Mapcycle
Posted: Fri Jun 15, 2012 8:07 am
by Supreveio
I think everyone likes Antiquity enough for it to be on the rotation.
Re: Mapcycle
Posted: Fri Jun 15, 2012 9:17 am
by Flaming Cheese Wheel
I found a disused route on Antiquity the other day. That made me happy.
On another TV2-related topic, is there time to pare down the mapcycle file (or however SM's been configured) so that I don't have the problem I caused on Wednesday when I votemapped the server onto a map that was no longer available for download? Because if you use /admin to the map vote menu it has some weird, weird maps on it, which the server will go to, but anyone who doesn't already have it won't be able to get it, locking them out. If everyone is locked out, then you need an admin...
This happened a few months ago with rock2_b1, and Wednesday with dmc_(something something), which was the first thing on the map vote menu.
Re: Mapcycle
Posted: Wed Aug 22, 2012 8:44 am
by Supreveio
Well, now that TV2 is back to being the custom server, I would like to note that PL_Boundary has been updated to version Final1. Since the map is on the rotation, I figure we should update.
Download it here:
http://forums.tf2maps.net/showthread.php?t=13855
Re: Mapcycle
Posted: Sat Sep 22, 2012 7:31 pm
by Supreveio
koth_lolcano_b3
http://forums.tf2maps.net/showthread.php?t=13099
Now with better lighting as to make identifying teams easier
Re: Mapcycle
Posted: Sat Sep 22, 2012 11:00 pm
by Flaming Cheese Wheel
Ooh, nifty.