Mapcycle
Moderator: Server Ops
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Is it just me, or does it seem like the only maps getting played recently are avanti, desertfortress, corporation, dbheights, system, and zig?
I think it'd be nice to try and add some stuff and trim some of the fat that seems to just be hanging around. Cashworks I haven't seen voted for in a long time, and people are seeming to have negative thoughts on gydan. Halfacre I could do without, but that's just my opinion.
There were a few A/D CTF maps in beta I posted a while back here - we should add some of those in their own catagory in the vote system possibly?
Side note - balloon_race was updated a while back. Saw through the ratings some people have been playing it - might either want to remove it or update on
I think it'd be nice to try and add some stuff and trim some of the fat that seems to just be hanging around. Cashworks I haven't seen voted for in a long time, and people are seeming to have negative thoughts on gydan. Halfacre I could do without, but that's just my opinion.
There were a few A/D CTF maps in beta I posted a while back here - we should add some of those in their own catagory in the vote system possibly?
Side note - balloon_race was updated a while back. Saw through the ratings some people have been playing it - might either want to remove it or update on
I am the 1%!
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: Map List
Added:
cp_vector_b1 http://forums.tf2maps.net/showthread.php?t=10154
ctf_haarp_b1 http://forums.tf2maps.net/showthread.php?t=7358
ctf_snowdrift_b1 http://forums.tf2maps.net/showthread.php?t=7454
Removed:
cp_broma
cp_vector_b1 http://forums.tf2maps.net/showthread.php?t=10154
ctf_haarp_b1 http://forums.tf2maps.net/showthread.php?t=7358
ctf_snowdrift_b1 http://forums.tf2maps.net/showthread.php?t=7454
Removed:
cp_broma
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Maps to add (From the TF2maps.net contest)
plr_solitude_b1
plr_panic_b1
CTF maps:
ctf_premuda_b1a
ctf_slate_b1
Maps to remove?
ctf_system - Since people have played it a lot in the past bit (And it's a lower-ranked map)
pl_cashworks -Map rarely gets played, and ratings are fairly low.
Suggested new vote config (Note - I think plr maps should, for the time being, go into symmetrical maps. If more come in, then maybe give them their own category):
plr_solitude_b1
plr_panic_b1
CTF maps:
ctf_premuda_b1a
ctf_slate_b1
Maps to remove?
ctf_system - Since people have played it a lot in the past bit (And it's a lower-ranked map)
pl_cashworks -Map rarely gets played, and ratings are fairly low.
Suggested new vote config (Note - I think plr maps should, for the time being, go into symmetrical maps. If more come in, then maybe give them their own category):
Code: Select all
"PL Maps"
{
"slots" "1"
"pl_dbheights_b5" {}
"pl_frontier" {}
"pl_halfacre"
{
"min" "12"
}
"pl_rivercrossing_rc2a"
{
"min" "12"
}
"pl_stovepipe_b3" {}
"pl_zig_z2a" {}
}
"Symmetrical Maps"
{
"slots" "1"
"cp_desertfortress" {}
"cp_freight_final" {}
"cp_toy_fort" {}
"plr_panic_b1"
{
"min" "12"
}
"plr_solitude"
{
"min" "12"
}
}
"AD Maps"
{
"slots" "1"
"avanti_b1" {}
"cp_corporation_b3" {}
"cp_gydan" {}
"cp_observatory4" {}
"cp_vector_b1" {}
"ctf_haarp_b2" {}
"ctf_snowdrift_b2" {}
"ctf_premuda_1a" {}
"ctf_slate_b1" {}
}
I am the 1%!
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Other map I just noticed (As I continue to browse TF2maps.net for non-contest maps)
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.
I am the 1%!
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Beta 4 of Reelfoot is out. Adds more signs, changes the second spawn room position, fixes the stairs, adds a route, etc. All in all, very good changes 
http://forums.tf2maps.net/showthread.php?t=9967

http://forums.tf2maps.net/showthread.php?t=9967
I am the 1%!
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
New version of ctf_flakey:
http://forums.tf2maps.net/showthread.php?t=10886B3 Changelog:
Top Floor, both sides (obviously) :
- Restricted access to spiral staircase to spawning team only.
- Made all doors to spiral staircase Exit only - so only the team whose side it is on can use it.
- Removed 2 walls to open up play and inserted Railings, pipework, other detail.
- Improved Signage,
- Removed walkway between 2 bases - only scout, demo and soli access now.
1st Floor
- Removed section of wall and widenned openning through to rear of building
- added handrails
- added other detail
- simplified layout
Intel Mezzanine
- Changed access from top floor - now enter via car lift.
- improved engi postitions
- detailing
Ground Floor
- Improved Signage and lighting
- Complete redesign of layout. Restricted access to half of floor - openned rest up, so intel is now reachable by staircase to either side of the intel room.
- improved engi positions
- fixed engi exploit
Outside
- Created cover for gameplay - to break line of sight of snipers, using trees.
- improved signage
- detailing
I am the 1%!
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Possible update?
Remove:
cp_power
Add
ctf_avantiville (http://www.stevotvr.com/~web3_beeron/ma ... 30.bsp.bz2)
ctf_atrophy (http://forums.tf2maps.net/showthread.php?t=11223)
Atrophy is a map that's built to prevent CTF turtling. The intelligence is on a cart, but unlike system the cart slowly moves towards the middle until people pick the intel up. Honestly, it's worth a shot. Every CTF map we've tried so far hasn't lasted very long.
Remove:
cp_power
Add
ctf_avantiville (http://www.stevotvr.com/~web3_beeron/ma ... 30.bsp.bz2)
ctf_atrophy (http://forums.tf2maps.net/showthread.php?t=11223)
Atrophy is a map that's built to prevent CTF turtling. The intelligence is on a cart, but unlike system the cart slowly moves towards the middle until people pick the intel up. Honestly, it's worth a shot. Every CTF map we've tried so far hasn't lasted very long.

I am the 1%!
- John Doe
- Site Admin
- Posts: 8035
- Joined: Sun Oct 22, 2006 10:55 pm
- Contact:
-
Games Played
Ville Awards
Played Atrophy last night, most were very confused about how to cap the intel.
It ended up being a game of each team had the intel ad the door waiting to cap, lots running around confused, and a few trying to get to the person holding your intel to kill them so it would drop/return so your team could cap....
It wasnt very fun but if people knew the map and understood it I think it could be fun, but more than likely people will sit and complain and leave instead of trying to learn a new method of game play?
It ended up being a game of each team had the intel ad the door waiting to cap, lots running around confused, and a few trying to get to the person holding your intel to kill them so it would drop/return so your team could cap....
It wasnt very fun but if people knew the map and understood it I think it could be fun, but more than likely people will sit and complain and leave instead of trying to learn a new method of game play?
- l3eeron
- Retired Admin
- Posts: 9999
- Joined: Mon Oct 23, 2006 10:51 am
- Location: The surface of last scattering
-
Games Played
Ville Awards
Unfortunately that is the major pitfall of introducing an "unofficial" game mode. Avantiville was met with the same disdain. The attack/defend ctf maps are finally getting some recognition thanks to Valve and tf2maps.net really having to aggressively, almost force people to try it! 
Speaking of avantiville, b30 did not crash the server last night, and no bugs reported. So I will be adding still more detail, HDR, and some other game play ideas I hatched.
Also am looking into the new hybrid HUD display.

Speaking of avantiville, b30 did not crash the server last night, and no bugs reported. So I will be adding still more detail, HDR, and some other game play ideas I hatched.
Also am looking into the new hybrid HUD display.
- Clay Pigeon
- Retired Admin
- Posts: 4811
- Joined: Sun Nov 12, 2006 12:45 pm
- Location: Michigan
-
Games Played
Ville Awards
[quote="Masakari";p="206653"]Other map I just noticed (As I continue to browse TF2maps.net for non-contest maps)
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.[/quote]
Forgive my ignorance, but what is a contest map?
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.[/quote]
Forgive my ignorance, but what is a contest map?
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
[quote="Clay Pigeon";p="217922"]
[quote="Masakari";p="206653"]Other map I just noticed (As I continue to browse TF2maps.net for non-contest maps)
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.[/quote]
Forgive my ignorance, but what is a contest map?
[/quote]A bit of a necrobump, but at that time TF2maps.net was holding a PLR and A/D CTF map contest. Thus, about 90% of the maps you saw were for that contest.
[quote="Masakari";p="206653"]Other map I just noticed (As I continue to browse TF2maps.net for non-contest maps)
cp_reelfoot_b3
cp_woodstock
Those two give us a few more 5CP maps for selection.[/quote]
Forgive my ignorance, but what is a contest map?
[/quote]A bit of a necrobump, but at that time TF2maps.net was holding a PLR and A/D CTF map contest. Thus, about 90% of the maps you saw were for that contest.
I am the 1%!
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: Mapcycle
Added ctf_avantiville_b32
Who is online
Users browsing this forum: No registered users and 5 guests