Pro Tips :P
- DeafOfficeWorker
- Retired Admin
- Posts: 7903
- Joined: Mon Jan 29, 2007 3:39 pm
-
Ville Awards
-
Loading…
Pro Tips :P
Spawn sprinting:
When you spawn, immediately start sprinting. CR1 provides unlimited stamina for the first few seconds of spawn allowing you to get to the battle quicker.
<Stamina = <Damage:
The amount of attack damage is directly related to stamina.
Blocking and Parry:
Are all about timing. Heavy weapons should be blocked/parried with caution. A shield blocks. A weapon parries.
Throwing knives and axes:
Are extremely difficult to master; however, are largely wasted considering when you luck out and plant one in someone's face. You almost always have an opportunity for a ranged attack.
When you spawn, immediately start sprinting. CR1 provides unlimited stamina for the first few seconds of spawn allowing you to get to the battle quicker.
<Stamina = <Damage:
The amount of attack damage is directly related to stamina.
Blocking and Parry:
Are all about timing. Heavy weapons should be blocked/parried with caution. A shield blocks. A weapon parries.
Throwing knives and axes:
Are extremely difficult to master; however, are largely wasted considering when you luck out and plant one in someone's face. You almost always have an opportunity for a ranged attack.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
- MasterChef
- Retired Admin
- Posts: 5439
- Joined: Mon Nov 06, 2006 8:05 pm
-
Games Played
Ville Awards
-
Loading…
- DeafOfficeWorker
- Retired Admin
- Posts: 7903
- Joined: Mon Jan 29, 2007 3:39 pm
-
Ville Awards
-
Loading…
- DeafOfficeWorker
- Retired Admin
- Posts: 7903
- Joined: Mon Jan 29, 2007 3:39 pm
-
Ville Awards
-
Loading…
Re: Pro Tips :P
Try all the classes.
First three loadouts (archer/spear man classes): Light armor
Middle loadouts (footmen/pike men): Medium armor
Last three loadouts (heavy knight): Heavy armor
The lighter the weapon, the faster the attack; however, less damage and stamina.
The heavier the weapon, the slower the attack; however, more damage and stamina.
Each weapon has certain strengths and weaknesses.
Don't underestimate the utility of a shield. This is especially true when the opposing team is archer heavy.
Be mindful of where the ammo boxes are located.
Stick with your teammates.
First three loadouts (archer/spear man classes): Light armor
Middle loadouts (footmen/pike men): Medium armor
Last three loadouts (heavy knight): Heavy armor
The lighter the weapon, the faster the attack; however, less damage and stamina.
The heavier the weapon, the slower the attack; however, more damage and stamina.
Each weapon has certain strengths and weaknesses.
Don't underestimate the utility of a shield. This is especially true when the opposing team is archer heavy.
Be mindful of where the ammo boxes are located.
Stick with your teammates.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
- Cpt._Keyes
- Villun
- Posts: 3100
- Joined: Wed Feb 07, 2007 5:34 pm
- Location: York, PA
-
Games Played
Ville Awards
The fastest troops on the firled BTW are NOT archers... the footmen are fastest, followed by archer followed by knight...just an fyi
This is done to prevent archer kiting
This is done to prevent archer kiting
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
- Plinko
- Server Admin
- Posts: 8564
- Joined: Fri May 23, 2008 11:23 am
- Location: Georgia, USA
-
Games Played
Ville Awards
-
Loading…
My biggest problem is fighting the heavy knight. It seems the speed does not trade off for the power and range, so even if I can dodge around and hit them 2-3 times eventually they're going to get a hit in and I'm dead. Anyone got some tips for holding them off more?
"I made all my gold into pants" - Ignatius
- Cpt._Keyes
- Villun
- Posts: 3100
- Joined: Wed Feb 07, 2007 5:34 pm
- Location: York, PA
-
Games Played
Ville Awards
just try to dodge as much as you can move to his left...and also watch for the over head swing...just deviate to the side and it will miss
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
Who is online
Users browsing this forum: No registered users and 3 guests