Re: The Real Deal
Posted: Fri Jun 10, 2011 12:35 pm
Story Time:
I haven’t had much success finding a group to try the Real Deal but I did have one opportunity last night.
The setting: Hard Rain (yea that’s right)
The players: Me, some prepubescent boy (hereafter called squeaky), one of the three tenors (hereafter called tenor), and a guy without a mic (Mike).
Stage 1
We got into the burger tank and started clearing the area. Mike immediately went to the roof and that was the last we saw of him. Before we could even start the search a wild Tank appeared. I don’t think I had even gotten my shotgun before the encounter started. Tenor and I lit the tank up while Squeaky instantly made a run for the safe room. He was pounced by a karma Hunter shortly after starting his run and died.
With the tank lit and the general infected cleared we also made a run for it. We didn’t get too far before a charger picked Tenor up and took him into the car alarm (by the playground). I knew the attempt was likely to be folly but I too made a break for the saferoom as Tenor was nice enough to distract the flaming tank and the horde for me. Miraculously I made it. I will also note that within site of the safe room I landed a split second shove on a hunter to prevent from being pounced. Tenor applauded me. Mike typed out some compliments. Squeaky squeaked.
Stage 2
I started in the red and the rest of the team at 50. Both Squeaky and Mike picked up the non-respawning med packs and used them right away…much to my dismay but I stayed quiet. We made our way downstairs where squeaky found a magnum. We started clearing the initial infected. Mike types out that he wanted point. Squeaky assumed this meant “run in front of me while I am shooting” and a team incap followed shortly after along with a horde. Squeaky…itching to make use of his magnum place two well placed bullets right between my eyes and I was privileged to join him on the ground.
The horde passed. We got up (I was B&W) and we made our way into the first building. We found some pills and two pipe bombs. Squeaky picked up one pipe bomb and threw it right away into the next field and ran back to get the 2nd one. The pipebomb he threw, however, startled the roaming witch. Subsequently we were forced to use our only defib on him. I decided to use a medpack.
Tenor offers some words of encouragement. “We got it now guys, let’s roll!”. We proceed back through the first building, the first field and into the second. Squeaky throws his 2nd pipebomb way into the distance and makes a break for it. Unfortunately he threw it very far so not only did he not kill too many general infected but he also ran directly towards where he threw it (i.e. where the infected were). He was also boomed on in the process. We buried squeaky underneath some pipes.
Surprisingly enough things became more straight forward with squeaky dead for good. In witch town we threw a bile bomb and made a mad dash through the facility and towards the small shack before the sugar mill. There we held our own against the horde and the three of us made our way up the stairs. We cleared the infected but there was a non-roaming witch right next to the elevator. Mike typed out “I got this” and fired off two sniper rounds. The witch, unphased, chased the poor fool to the ground floor and beyond. Tenor proved to be quite the marksman and downed the witch from a distance while she was within feet of Mike. Then a horde came and Mike was forced to lead them away.
Thinking quick, tenor and I used the opportunity to call the elevator. Hilariously enough we saw almost no infected, but Mike died moments after the elevator arrived. We’re still unsure of where he was. The elevator dropped us off at the sugar cane field. I threw a pipe and we both ran for the finish. Only tenor made it. I ran into a roaming witch.
Stage 3
Eager to redeem himself squeaky “accidentally” incapped three of us at the gas station. In fairness it was during a storm phase but by that time we had had enough. Mike called a vote to kick him and pretty soon the young buck was out of the game.
Tenor and Mike both used the roof trick to clear the way for Coach and myself back through the field. We returned to the elevator and as the doors opened at the top two things happened. Squeaky rejoined our game and a Tank was literally, right around the corner to the left waiting for us. There were no survivors.
Take 2
This time Squeaky was pissed. Indignant of his recent kick he became deliberately less helpful. This is where the story basically ends. We kicked squeaky again. He joined again and killed tenor and me. Tenor then left the game which snowballed into all of us leaving.
I thought it was funny though that we made it to stage 3 with no restarts which such a mismatched group. I will never forget squeaky after pipebombing the witch or that we only saw Mike for like 10 seconds on the first stage. I like the stories that arise from 4 strangers surviving the apocalypse.
Also since playing more and more expert and realism, my abilities in versus have increased dramatically as has my aim.
I haven’t had much success finding a group to try the Real Deal but I did have one opportunity last night.
The setting: Hard Rain (yea that’s right)
The players: Me, some prepubescent boy (hereafter called squeaky), one of the three tenors (hereafter called tenor), and a guy without a mic (Mike).
Stage 1
We got into the burger tank and started clearing the area. Mike immediately went to the roof and that was the last we saw of him. Before we could even start the search a wild Tank appeared. I don’t think I had even gotten my shotgun before the encounter started. Tenor and I lit the tank up while Squeaky instantly made a run for the safe room. He was pounced by a karma Hunter shortly after starting his run and died.
With the tank lit and the general infected cleared we also made a run for it. We didn’t get too far before a charger picked Tenor up and took him into the car alarm (by the playground). I knew the attempt was likely to be folly but I too made a break for the saferoom as Tenor was nice enough to distract the flaming tank and the horde for me. Miraculously I made it. I will also note that within site of the safe room I landed a split second shove on a hunter to prevent from being pounced. Tenor applauded me. Mike typed out some compliments. Squeaky squeaked.
Stage 2
I started in the red and the rest of the team at 50. Both Squeaky and Mike picked up the non-respawning med packs and used them right away…much to my dismay but I stayed quiet. We made our way downstairs where squeaky found a magnum. We started clearing the initial infected. Mike types out that he wanted point. Squeaky assumed this meant “run in front of me while I am shooting” and a team incap followed shortly after along with a horde. Squeaky…itching to make use of his magnum place two well placed bullets right between my eyes and I was privileged to join him on the ground.
The horde passed. We got up (I was B&W) and we made our way into the first building. We found some pills and two pipe bombs. Squeaky picked up one pipe bomb and threw it right away into the next field and ran back to get the 2nd one. The pipebomb he threw, however, startled the roaming witch. Subsequently we were forced to use our only defib on him. I decided to use a medpack.
Tenor offers some words of encouragement. “We got it now guys, let’s roll!”. We proceed back through the first building, the first field and into the second. Squeaky throws his 2nd pipebomb way into the distance and makes a break for it. Unfortunately he threw it very far so not only did he not kill too many general infected but he also ran directly towards where he threw it (i.e. where the infected were). He was also boomed on in the process. We buried squeaky underneath some pipes.
Surprisingly enough things became more straight forward with squeaky dead for good. In witch town we threw a bile bomb and made a mad dash through the facility and towards the small shack before the sugar mill. There we held our own against the horde and the three of us made our way up the stairs. We cleared the infected but there was a non-roaming witch right next to the elevator. Mike typed out “I got this” and fired off two sniper rounds. The witch, unphased, chased the poor fool to the ground floor and beyond. Tenor proved to be quite the marksman and downed the witch from a distance while she was within feet of Mike. Then a horde came and Mike was forced to lead them away.
Thinking quick, tenor and I used the opportunity to call the elevator. Hilariously enough we saw almost no infected, but Mike died moments after the elevator arrived. We’re still unsure of where he was. The elevator dropped us off at the sugar cane field. I threw a pipe and we both ran for the finish. Only tenor made it. I ran into a roaming witch.
Stage 3
Eager to redeem himself squeaky “accidentally” incapped three of us at the gas station. In fairness it was during a storm phase but by that time we had had enough. Mike called a vote to kick him and pretty soon the young buck was out of the game.
Tenor and Mike both used the roof trick to clear the way for Coach and myself back through the field. We returned to the elevator and as the doors opened at the top two things happened. Squeaky rejoined our game and a Tank was literally, right around the corner to the left waiting for us. There were no survivors.
Take 2
This time Squeaky was pissed. Indignant of his recent kick he became deliberately less helpful. This is where the story basically ends. We kicked squeaky again. He joined again and killed tenor and me. Tenor then left the game which snowballed into all of us leaving.
I thought it was funny though that we made it to stage 3 with no restarts which such a mismatched group. I will never forget squeaky after pipebombing the witch or that we only saw Mike for like 10 seconds on the first stage. I like the stories that arise from 4 strangers surviving the apocalypse.
Also since playing more and more expert and realism, my abilities in versus have increased dramatically as has my aim.