cube_corner
- l3eeron
- Retired Admin
- Posts: 9995
- Joined: Mon Oct 23, 2006 10:51 am
- Location: The surface of last scattering
-
Games Played
Ville Awards
cube_corner
Trying to keep the cube rolling with some fresh real estate...
alpha1 release for testing purposes with gameplay.
Question I need looked at:
- the 2nd story of the corner itself, good/bad/could be better?
- Do we wanna spawn the cube under the corner or on the 2nd story?
- map needs optimizing, will be working on that along with details
other than that, it's pretty simple.
Download:
http://www.theville2.org/downloads/cube_corner_a1.bsp
Screenshots
enjoy!
alpha1 release for testing purposes with gameplay.
Question I need looked at:
- the 2nd story of the corner itself, good/bad/could be better?
- Do we wanna spawn the cube under the corner or on the 2nd story?
- map needs optimizing, will be working on that along with details
other than that, it's pretty simple.
Download:
http://www.theville2.org/downloads/cube_corner_a1.bsp
Screenshots
enjoy!
- TheCarpe
- Server Admin
- Posts: 9717
- Joined: Sun Nov 04, 2007 11:32 pm
- Location: Inside a refrigerator in Guatemala
-
Games Played
Ville Awards
Re: cube_corner
Me likey! Me want to play! I like the unorthodox shape too, really means you'll have to fight for it instead of try for a desperate longshot downfield.
Nice work, Beeron!
Nice work, Beeron!
- TTHREAZ
- Retired Admin
- Posts: 3510
- Joined: Tue Jan 29, 2008 3:29 pm
-
Games Played
Ville Awards
-
Loading…
Re: cube_corner
Oh man, I foresee tons of deaths under the corner. With it being a 90 degree corner, it will take some work to get it out from under there. In the meantime, tons of people will perish in there.
- TTHREAZ
- Retired Admin
- Posts: 3510
- Joined: Tue Jan 29, 2008 3:29 pm
-
Games Played
Ville Awards
-
Loading…
Re: cube_corner
Well, then, if there's a huge scrum under there, I'll just wait on top until the cube comes out and score.
EDIT: Oh, and engineers. UGH! I know I'll get shot down but why have them? I'm more in the "play the cube" camp so they annoy the hell out of me. Whenever I see a sentry I moan and put on a huge FROWNY FACE.
EDIT: Oh, and engineers. UGH! I know I'll get shot down but why have them? I'm more in the "play the cube" camp so they annoy the hell out of me. Whenever I see a sentry I moan and put on a huge FROWNY FACE.
[quote="TTHREAZ";p="111133"]
Well, then, if there's a huge scrum under there, I'll just wait on top until the cube comes out and score.
EDIT: Oh, and engineers. UGH! I know I'll get shot down but why have them? I'm more in the "play the cube" camp so they annoy the hell out of me. Whenever I see a sentry I moan and put on a huge FROWNY FACE.
[/quote]
yeah same
Maybe put a no build on top, but you could put a small ammo crate for people to just refill and go.
Well, then, if there's a huge scrum under there, I'll just wait on top until the cube comes out and score.
EDIT: Oh, and engineers. UGH! I know I'll get shot down but why have them? I'm more in the "play the cube" camp so they annoy the hell out of me. Whenever I see a sentry I moan and put on a huge FROWNY FACE.
[/quote]
yeah same
Maybe put a no build on top, but you could put a small ammo crate for people to just refill and go.
- l3eeron
- Retired Admin
- Posts: 9995
- Joined: Mon Oct 23, 2006 10:51 am
- Location: The surface of last scattering
-
Games Played
Ville Awards
Re: cube_corner
Alpha 2:
- rearranged the corner to be smoother in transitions through there by widening a few spots
- added some small health/ammo in spawn... you're still better off getting health/ammo from the cube though!
- added brushes under the spawns to keep the cube from getting under there.
- adjusted player clipping to keep demomen on the map
Download
http://www.theville2.org/downloads/cube_corner_a2.bsp
- rearranged the corner to be smoother in transitions through there by widening a few spots
- added some small health/ammo in spawn... you're still better off getting health/ammo from the cube though!
- added brushes under the spawns to keep the cube from getting under there.
- adjusted player clipping to keep demomen on the map
Download
http://www.theville2.org/downloads/cube_corner_a2.bsp
- TheCarpe
- Server Admin
- Posts: 9717
- Joined: Sun Nov 04, 2007 11:32 pm
- Location: Inside a refrigerator in Guatemala
-
Games Played
Ville Awards
Re: cube_corner
Love the new map, especially the fix to keep the cube from going under spawn, that happened a lot.
The map is nice and tall, which is good for jumping demos, but it can be tricky to get the cube into the relatively tiny goal. I don't know what could be done to fix this, but I know I've knocked the Cube behind the goal more times than I've gotten it in the goal
The map is nice and tall, which is good for jumping demos, but it can be tricky to get the cube into the relatively tiny goal. I don't know what could be done to fix this, but I know I've knocked the Cube behind the goal more times than I've gotten it in the goal
- l3eeron
- Retired Admin
- Posts: 9995
- Joined: Mon Oct 23, 2006 10:51 am
- Location: The surface of last scattering
-
Games Played
Ville Awards
Re: cube_corner
version a3
- fixed difference between red n blue spawn to cube
Download
http://www.theville2.org/downloads/cube_corner_a3.bsp
- fixed difference between red n blue spawn to cube
Download
http://www.theville2.org/downloads/cube_corner_a3.bsp
Who is online
Users browsing this forum: No registered users and 7 guests