NS_BlackHawk 2.0

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BlackHawk
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NS_BlackHawk 2.0

Post by BlackHawk » Sat Feb 03, 2007 3:57 pm

As I mentioned in another thread, I am redoing my old Natural Selection map. It is getting a pretty major over haul. Atleast 1 new room, 1 room being redone from scratch, and a few rooms moved. The vent system is also being simplifed dramatically. I am removing many of the halls and filling them in with rooms (Moved from elsewhere or new), and increased detail. My gaol is to make it more balanced. I will add to the change log as I make the changes. if you want to see the current version, you can get it here - http://halflife2.filefront.com/file/;73823

Change Log:
*New Red Room (Double Res)
*New room outside middle exit from Reactor Core Hive
*Moved Low Gravity so that it is between Reception and Kaharra Research and now a used room, eliminating hall there
*Moved Marine Start to where the S shaped hall is (Command chair is in the north, waiting room in the south connected to Operations
*Rotated Community Room 90 degrees
*Made Community Room, Locker Room, Observation Lounge, Ramp Room, and Lift Access all closer together, nearly eliminating all halls in that section
*Moved Meeting Rooms slightly north, eliminating hall and weldable door there
*New Vent System
*Enlarged Waiting Lounge
*New Airlock Control Room
*Elevation changes to Operations
*Detail Modifications to Ramp Room
Last edited by BlackHawk on Sun Feb 04, 2007 12:48 pm, edited 1 time in total.
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

Horses4You

Re: NS_BlackHawk 2.0

Post by Horses4You » Sun Feb 04, 2007 11:37 am

do not forget the minimap or res file in the finale version last time your forgot to place in there.
looking forward to the changes also

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Post by BlackHawk » Tue Feb 06, 2007 2:43 pm

For anyone interested, here is a preview of my new version. Keep in mind that I have not rebuilt Airlock Control, Red Room, or made the new room by Reactor Core. There are some dead ends still (The Y, Locker Room, Marine Start, Airlock/Airlock control) and the vent system is not in place. I am also working off RC6's files, so some of the details you see in the last "offical" release of my map are not there yet. However the Ville posters are back. You need to have ns_blackhawk to run this, since that has the wad file. Get that from my post above if you do not have it. Here is the BSP map file, place this in your halflife/ns/maps folder

http://www.barbertonrhps.com/ns_blackhawk_v2.bsp
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Kahlan Amnell
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Re: NS_BlackHawk 2.0

Post by Kahlan Amnell » Fri Feb 09, 2007 4:19 pm

Do any servers play it? I miss me some ns_blackhawk maps.. fun times

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Re: NS_BlackHawk 2.0

Post by Cpt._Keyes » Wed Feb 14, 2007 12:17 am

aye, i remember the testing way back when, one of the best maps, i am eager to see it done

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Post by BlackHawk » Wed Feb 14, 2007 3:04 am

I have done some major changes to the airlock. as in a completely different room. It is now more like my orginal concept instead of a big square room with a door at the end. the next "beta" version will not have a working airlock, but the final will again. this one will take me more time because of how complex the new room will be, so that is why the delay on the working airlock
“I cook with wine, sometimes I even add it to the food.”
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Re: NS_BlackHawk 2.0

Post by BlackHawk » Thu Feb 15, 2007 7:06 pm

here hare some pictures of the new Airlock. The closed double doors is the airlock, the single closed door goes to Reception. The lighting is not done in here, I am still playing with that

Image
Image
Image
Image
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ShenTraX
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Re: NS_BlackHawk 2.0

Post by ShenTraX » Fri Apr 13, 2007 2:26 pm

Zomg ....

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Post by Grand Moff Vixen » Sat May 05, 2007 10:38 am

Blackhawk, could you post the next most recent version? We tried playing on ns_bh and the vent room kills onos's like crazy by just touching it.
[url=http://www.gametracker.com/server_info/208.101.38.124:5169/][img]http://cache.www.gametracker.com/server_info/208.101.38.124:5169/b_350x20_C323957-202743-F19A15-111111.png[/img][/url]

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Re: NS_BlackHawk 2.0

Post by Tea Time » Mon Sep 03, 2007 9:12 pm

it would be nice to once again eject the un-suspecting into space.

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Post by X.O.Skeleton » Wed Sep 05, 2007 1:27 am

Are you going to try and fit it to NS2 also?
There will be Natural Selection 2 Technology Release for the mapper to start mapping before NS2 is released
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Crafted by Betteh

BlackHawk
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Re: NS_BlackHawk 2.0

Post by BlackHawk » Mon Mar 17, 2008 7:45 am

Well, for whatever reason (may be too much drinking) I have started to work on this map again. Who knows maybe I will finish it this time (I have only bee working on it for 5 years now lol)
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

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Post by l3eeron » Mon Mar 17, 2008 8:56 am

Dude, I know what you mean, I have tons of unfinished maps that where basically a flash insipiration that fizzled. But, there's never a map that is worthless. You always, at least, gain experience from any map made.


And Yes.... you should port it over for NS2!!!

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Post by BlackHawk » Mon Mar 17, 2008 11:43 am

That is why I am finishing it. I figured that once it is done it will be easier to port instead of tring to make the changes as I port
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

BlackHawk
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Post by BlackHawk » Mon Mar 17, 2008 1:11 pm

Crap, I lost my lights.rad file. This is going to take some time to redo. I tweaked those lights so many times. I thought I had it on a cd around here.
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

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