CTF Camping Trip [Final]
- Jesus_Faction
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- Ian_Suffix
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- Jesus_Faction
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- Ian_Suffix
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- Ian_Suffix
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AAAAND HERE IT IS! _b3!
Back to beta, although I release each map as if I wish it were the final. However, this isn't true at the moment, being that I've already made a small change (not in the normal field of play, however).
I discovered a terrible, terrible secret that I'm keeping because it's also hilarious. The hunt for the Engineer's secret power begins!
Back to beta, although I release each map as if I wish it were the final. However, this isn't true at the moment, being that I've already made a small change (not in the normal field of play, however).
I discovered a terrible, terrible secret that I'm keeping because it's also hilarious. The hunt for the Engineer's secret power begins!
- Flobee
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Re: CTF Camping Trip [BETA3]
It might just be me, but this new version is missing about 50 bajillion textures all over the place.
The tiles and the water are covered with that obnoxious black and magenta checkered pattern, and some various other bits and pieces are wire frames.
The tiles and the water are covered with that obnoxious black and magenta checkered pattern, and some various other bits and pieces are wire frames.
where doing this man.
where MAKING THIS HAPEN.
where MAKING THIS HAPEN.
- Ian_Suffix
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- Ian_Suffix
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You're in luck! I took a fresh look at the brushwork today and managed to scrape up 48 more Hammer units into the stair case, expanding the 112 unit minimum to 160. It looks quite a bit different now.
However, the change is not so significant that I want to release a beta based purely off a wider stairwell.
However, the change is not so significant that I want to release a beta based purely off a wider stairwell.
Re: CTF Camping Trip [BETA3]
I'm extremely picky but here are a lot more things things that bug me:
The Spawn
I don't see why the spawns for both teams are so vulnerable. I can see why you would wanna be close to the action but at the same time it's extremely easy to spawncamp and might become annoying for one team if they keep getting owned when they walk out.
Solution: Add a fence but also a ramp that allows you to jump/walk over the fence if your on the spawn side.
Backyard
Why can't you go into the backyard area behind each building... It would add a 3th exit out of spawn.
The Intel placement
That area around the intel is... hard to reach an engy could easy place a dispenser or just bodyblock to prevent capturing. Personally I'd like the intel to be more in the center of the room.
The Spawn
I don't see why the spawns for both teams are so vulnerable. I can see why you would wanna be close to the action but at the same time it's extremely easy to spawncamp and might become annoying for one team if they keep getting owned when they walk out.
Solution: Add a fence but also a ramp that allows you to jump/walk over the fence if your on the spawn side.
Backyard
Why can't you go into the backyard area behind each building... It would add a 3th exit out of spawn.
The Intel placement
That area around the intel is... hard to reach an engy could easy place a dispenser or just bodyblock to prevent capturing. Personally I'd like the intel to be more in the center of the room.
- Ian_Suffix
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Allow me to alleviate a few of your worries:
Spawning: There are already two exits to the spawns; it's unlikely that two people would organize an Unsportsmanship Event. In addition, if you can escape whatever lies outside, a regen cabinet awaits you that only you may access. Should things become out of hand, however, a respawnvisualizer could be added to the exit from the spawn yard.
Backyard: Isn't close to the action, should not be obviously accessible. Hee, hee.
Intelligence: It's a poor spot for any of them. People can jump over dispensers, a sentry would be vulnerable to fire from the back of the room, and if an Engy is bodyblocking, that team is already on the path to a loss. This is no time to be meek, Spies!
Spawning: There are already two exits to the spawns; it's unlikely that two people would organize an Unsportsmanship Event. In addition, if you can escape whatever lies outside, a regen cabinet awaits you that only you may access. Should things become out of hand, however, a respawnvisualizer could be added to the exit from the spawn yard.
Backyard: Isn't close to the action, should not be obviously accessible. Hee, hee.
Intelligence: It's a poor spot for any of them. People can jump over dispensers, a sentry would be vulnerable to fire from the back of the room, and if an Engy is bodyblocking, that team is already on the path to a loss. This is no time to be meek, Spies!
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