[WIP]cp_avantiville

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lolpowpow
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Post by lolpowpow » Wed Jan 09, 2008 3:29 pm

o.o?

I'm the other guy

and about warpath, I think it would be perfect if the author took the time to polish it a bit and add props here and there

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Post by l3eeron » Wed Jan 09, 2008 3:45 pm

lol oh thats where Ive seen your name! :oops:

Ya, the ported version will be super fun...
avanti was my fav from TFC, any version will be great, and like you said no competition, they will be two totally different maps!

(no offence dude)

Maybe we could even collaborate

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Post by Hamese » Wed Jan 09, 2008 4:44 pm

Need some water to swallow that foot l3? :D

I think the ported version looks good to this point. I haven't seen much of version four of the avantiville map, but I do know it will be completely different, so there shouldn't be any comparing the two. Probably a good thing you named it avantiville since it will not resemble the original completely.

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Post by l3eeron » Wed Jan 09, 2008 4:58 pm

*cough*

water.... WATER!


lol


All jokes aside.... Im glad there will be two version, that way when people dont like mine I can tell 'em to play the other one!

Making it up to par with the stock maps is tough, Ill raise a glass to anyone that has the nerve to try to map.

(still think mine will blow your sox off!) :D

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Re: [WIP]cp_avantiville

Post by l3eeron » Sun Jan 13, 2008 9:48 am

Some more... CP1 is complete, took a LONG time for this section! :?

Still working on shaping the ground, but these buildings will be included.

(click thumbnails)

water entrance
Image

good view of ways to get into CP1
door, water and crates
Image

Behind CP1
good place for a spy to change or build your mini bases
Image

Simplified the house between CP1 and 2
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CP1 to the left, and to the right is future CP2
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Re: [WIP]cp_avantiville

Post by Barrel Bomber » Sun Jan 13, 2008 9:51 am

looks really cool so far :D
It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
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Re: [WIP]cp_avantiville

Post by Pine » Sun Jan 13, 2008 10:21 am

b that looks awesome
i can see why it took such a long time!!!
cant wait to play b5
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Post by Laggin » Sun Jan 13, 2008 12:10 pm

Jumps up and down on old rickety arthritic feet….I wanna beta, test, PLAY!
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Post by v.o.c » Mon Jan 14, 2008 12:11 pm

good work b, your doing the ville proud
Hey you Would'nt you like to be a vicious orange carrot too?
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STEAM a Bi Product of tea.

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Post by l3eeron » Mon Jan 14, 2008 12:28 pm

...not to be critical, but the other maps using HL2/dods/css textures look off. Im trying really hard to keep the stylized look. So if you guys see something not very TF2 looking, let me know so I can work on an alternative.


Thanks for the kind words everyone! (again!)

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Post by MrBlah » Mon Jan 14, 2008 1:51 pm

the only thing i see about it is that it looks bigger that B4 and a previous versions. I have a thing a about big maps lol... i like small maps so being a pyro is more efficient :D
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Re: [WIP]cp_avantiville

Post by DeafOfficeWorker » Mon Jan 14, 2008 2:01 pm

Maybe you could make the "squire" look more like a marble statue?
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]

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Post by l3eeron » Mon Jan 14, 2008 2:05 pm

[quote="DeafOfficeWorker";p="64618"]
Maybe you could make the "squire" look more like a marble statue?
[/quote]

Ohhh goo idea! then it would fit in the theme...

[quote="MrBlah";p="64616"]
the only thing i see about it is that it looks bigger that B4 and a previous versions. I have a thing a about big maps lol... i like small maps so being a pyro is more efficient :D
[/quote]

lol Yes, I have opened everything up quite a bit - Dont worry, there will be pyro-friendly sections too

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Re: [WIP]cp_avantiville

Post by DeafOfficeWorker » Thu Jan 17, 2008 10:03 am

:icon_ultragrin:
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]

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Post by l3eeron » Thu Jan 17, 2008 10:26 am

OBTW....


New version will be ctf_avantiville

not cp_avantiville :)

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