[WIP]cp_avantiville
- Hamese
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Need some water to swallow that foot l3?
I think the ported version looks good to this point. I haven't seen much of version four of the avantiville map, but I do know it will be completely different, so there shouldn't be any comparing the two. Probably a good thing you named it avantiville since it will not resemble the original completely.
I think the ported version looks good to this point. I haven't seen much of version four of the avantiville map, but I do know it will be completely different, so there shouldn't be any comparing the two. Probably a good thing you named it avantiville since it will not resemble the original completely.
- l3eeron
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*cough*
water.... WATER!
lol
All jokes aside.... Im glad there will be two version, that way when people dont like mine I can tell 'em to play the other one!
Making it up to par with the stock maps is tough, Ill raise a glass to anyone that has the nerve to try to map.
(still think mine will blow your sox off!)
water.... WATER!
lol
All jokes aside.... Im glad there will be two version, that way when people dont like mine I can tell 'em to play the other one!
Making it up to par with the stock maps is tough, Ill raise a glass to anyone that has the nerve to try to map.
(still think mine will blow your sox off!)
- l3eeron
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Re: [WIP]cp_avantiville
Some more... CP1 is complete, took a LONG time for this section!
Still working on shaping the ground, but these buildings will be included.
(click thumbnails)
water entrance
good view of ways to get into CP1
door, water and crates
Behind CP1
good place for a spy to change or build your mini bases
Simplified the house between CP1 and 2
CP1 to the left, and to the right is future CP2
Still working on shaping the ground, but these buildings will be included.
(click thumbnails)
water entrance
good view of ways to get into CP1
door, water and crates
Behind CP1
good place for a spy to change or build your mini bases
Simplified the house between CP1 and 2
CP1 to the left, and to the right is future CP2
- Barrel Bomber
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Re: [WIP]cp_avantiville
looks really cool so far
It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
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- MrBlah
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the only thing i see about it is that it looks bigger that B4 and a previous versions. I have a thing a about big maps lol... i like small maps so being a pyro is more efficient
Eater of Potatoes, since 2008.
I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
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- DeafOfficeWorker
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Re: [WIP]cp_avantiville
Maybe you could make the "squire" look more like a marble statue?
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
- l3eeron
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[quote="DeafOfficeWorker";p="64618"]
Maybe you could make the "squire" look more like a marble statue?
[/quote]
Ohhh goo idea! then it would fit in the theme...
[quote="MrBlah";p="64616"]
the only thing i see about it is that it looks bigger that B4 and a previous versions. I have a thing a about big maps lol... i like small maps so being a pyro is more efficient
[/quote]
lol Yes, I have opened everything up quite a bit - Dont worry, there will be pyro-friendly sections too
Maybe you could make the "squire" look more like a marble statue?
[/quote]
Ohhh goo idea! then it would fit in the theme...
[quote="MrBlah";p="64616"]
the only thing i see about it is that it looks bigger that B4 and a previous versions. I have a thing a about big maps lol... i like small maps so being a pyro is more efficient
[/quote]
lol Yes, I have opened everything up quite a bit - Dont worry, there will be pyro-friendly sections too
- DeafOfficeWorker
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Re: [WIP]cp_avantiville
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
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