Cube_Cave feedback
- BlackHawk
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Cube_Cave feedback
So I will give you guys 2 choices, give me feed back so I can make a final version of Cave, or I start drinking before I play again, and you all know how annoying I am drunk.....ohhh yeah....Please...
“I cook with wine, sometimes I even add it to the food.”
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― W.C. Fields
- Clay Pigeon
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Re: Cube_Cave feedback
imho it could stand for a slightly higher ceiling. I like nice arcing returns from defenders. In general I like it, though. Keep up the good work.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
- DeafOfficeWorker
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Re: Cube_Cave feedback
I didn't realize that was your baby, George. Nice job!
The obstacles can be a little frustrating. By that I mean the stalagmites. I've gotten stuck on a few. Other than that, I really like the map!
The obstacles can be a little frustrating. By that I mean the stalagmites. I've gotten stuck on a few. Other than that, I really like the map!
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- Cpt._Keyes
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I actually like the whole thing with one exception, the roof shouldnt be touched...as all the other maps have large ones...we need variety...as far as the lighting...i say leave it...the only thing that should be changed is the spawn lay out...as it is very difficult to make an exit from the top floor...especially a bigger class like a heavy...other than that i say leave it as is
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
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CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
Re: Cube_Cave feedback
True, but that doesn't mean it can't have a load of lights, cause if it was a mining cave at one point, chances are they would have riddled it with lights, so the miners can work
- Cpt._Keyes
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All the other maps have tons of light...have just one dark one
Stick to your guns george! Keep it Dark! Keep it Dark! Keep it Dark!
Stick to your guns george! Keep it Dark! Keep it Dark! Keep it Dark!
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
- TTHREAZ
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Re: Cube_Cave feedback
I played it for a couple of minutes and came up with the following, totally gut reaction opinions:
- Tad small
- The goal ramp is a pain
- Spawn is RIGHT by the goal
- Tad small
- The goal ramp is a pain
- Spawn is RIGHT by the goal
- !B a T m A n!
- Villun
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