Cube_Cave feedback

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BlackHawk
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Cube_Cave feedback

Post by BlackHawk » Sun Aug 31, 2008 4:55 pm

So I will give you guys 2 choices, give me feed back so I can make a final version of Cave, or I start drinking before I play again, and you all know how annoying I am drunk.....ohhh yeah....Please...
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

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Post by Dog » Sun Aug 31, 2008 5:07 pm

My 2 cents?
Too dark and needs more lighting in places....the contrats between dark and light would be good but there is too much of a dusk feel

I know, you are an NS mapper....
:D
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Clay Pigeon
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Re: Cube_Cave feedback

Post by Clay Pigeon » Sun Aug 31, 2008 5:27 pm

imho it could stand for a slightly higher ceiling. I like nice arcing returns from defenders. In general I like it, though. Keep up the good work.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar

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Re: Cube_Cave feedback

Post by DeafOfficeWorker » Sun Aug 31, 2008 7:49 pm

I didn't realize that was your baby, George. Nice job!

The obstacles can be a little frustrating. By that I mean the stalagmites. I've gotten stuck on a few. Other than that, I really like the map!
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Post by l3eeron » Sun Aug 31, 2008 8:54 pm

Delete the top of the tunnel and put a sky box :D... that will take care of your dark light and low ceiling at the same time!

I still say smooth out the playing field a bit, too :P

Other than that it's a solid map. 8)

Cpt._Keyes
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Post by Cpt._Keyes » Sun Aug 31, 2008 11:03 pm

I actually like the whole thing with one exception, the roof shouldnt be touched...as all the other maps have large ones...we need variety...as far as the lighting...i say leave it...the only thing that should be changed is the spawn lay out...as it is very difficult to make an exit from the top floor...especially a bigger class like a heavy...other than that i say leave it as is
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BlackHawk
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Post by BlackHawk » Sun Aug 31, 2008 11:24 pm

I do plan on widening the ramps in the spawn to fix that problem. As for the lighting, be thankful I do go back to the last version's lighting. It is a cave after all lol
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

shimmybot
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Re: Cube_Cave feedback

Post by shimmybot » Mon Sep 01, 2008 1:47 am

True, but that doesn't mean it can't have a load of lights, cause if it was a mining cave at one point, chances are they would have riddled it with lights, so the miners can work ;)

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Post by mr_s » Mon Sep 01, 2008 2:49 am

[quote="shimmybot";p="117186"]
True, but that doesn't mean it can't have a load of lights, cause if it was a mining cave at one point, chances are they would have riddled it with lights, so the miners can work ;)
[/quote]

lolol.

I am yet to try your creation George

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Post by Cpt._Keyes » Mon Sep 01, 2008 9:07 am

All the other maps have tons of light...have just one dark one
Stick to your guns george! Keep it Dark! Keep it Dark! Keep it Dark!
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CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
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Re: Cube_Cave feedback

Post by TTHREAZ » Mon Sep 01, 2008 2:34 pm

I played it for a couple of minutes and came up with the following, totally gut reaction opinions:

- Tad small
- The goal ramp is a pain
- Spawn is RIGHT by the goal

!B a T m A n!
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Post by !B a T m A n! » Tue Sep 02, 2008 12:13 pm

all that i would want changed for the map is that its a tad wider but other than that is good :clap:
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