Left4DoD Coop Mode
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Left4DoD Coop Mode
So after scratching the idea for a Zombie-Mod like version of L4DoD since there are enough Zombie Mods out there and people weren't happy about team switching (central to the concept of Zombie Mod), I am going to look at Coop mode again.
It will NOT be like the last version which was simply a bot-shoot. This one will be more difficult, but won't involve making the bots harder.
1. Unlimited ammo for pistols, M96, Carbines will be off. But picking up ammo will refill both primary and secondary weapon
2. All players start with a pistol and a knife
3. As you shoot Zs, you build up points to unlock other weapons.
4. Drops will be restricted - airstrikes, etc will be rare.
5. There will be a ticket system for Allies - e.g. 100 respawns - if this runs out, Axis win.
6. Allies will have one single flag to capture - but it will take a long time to cap it. The more Allies at the flag, the quicker it caps.
7. Parachutes will be off.
8. There will be no human zombies.
9. As the game progresses, there will be more special infected appearing.
10. Zombies will not block caps, but cap times will reset to zero if you leave the cap area
11. There will be no points for capping
12. Stats will be separate from main Left4DoD stats
13. There are multiple specials as the game gets harder
It will NOT be like the last version which was simply a bot-shoot. This one will be more difficult, but won't involve making the bots harder.
1. Unlimited ammo for pistols, M96, Carbines will be off. But picking up ammo will refill both primary and secondary weapon
2. All players start with a pistol and a knife
3. As you shoot Zs, you build up points to unlock other weapons.
4. Drops will be restricted - airstrikes, etc will be rare.
5. There will be a ticket system for Allies - e.g. 100 respawns - if this runs out, Axis win.
6. Allies will have one single flag to capture - but it will take a long time to cap it. The more Allies at the flag, the quicker it caps.
7. Parachutes will be off.
8. There will be no human zombies.
9. As the game progresses, there will be more special infected appearing.
10. Zombies will not block caps, but cap times will reset to zero if you leave the cap area
11. There will be no points for capping
12. Stats will be separate from main Left4DoD stats
13. There are multiple specials as the game gets harder
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
sounds good
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
- Rico[CotC]
- Villun
- Posts: 289
- Joined: Sat Jan 15, 2011 10:58 pm
-
Games Played
Ville Awards
-
Loading…
- Aardvark Ratnick
- Villun
- Posts: 185
- Joined: Fri Feb 04, 2011 2:28 pm
- Location: Oklahoma, USA
-
Games Played
Re: Left4DoD Coop Mode
Interesting. You gonna make one of the existing servers COOP or are you planning on bringing a third online? Will the point values be like IX or IV or something else?
- Zork Nemesis
- Villun
- Posts: 3270
- Joined: Sun Aug 01, 2010 12:09 am
- Location: Livin' in a duffle bag
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
Concerning the capture, is it going to follow standard DoD:S capture rules in which interruption resets it, or will it remain in-progress for a bit when it's blocked ala TF2?
This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
Not sure if I can do it TF2 style, but I'll have a go...
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
Well, I can stop the zombies from blocking a cap, but if the player leaves the cap area, it resets back to zero. Can't do much about that.
Spent most of today writing the unlock system, getting the caps right and deleting most of the other flags.
Spent most of today writing the unlock system, getting the caps right and deleting most of the other flags.
- Rico[CotC]
- Villun
- Posts: 289
- Joined: Sat Jan 15, 2011 10:58 pm
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
I completely misunderstood your timeline.Dog wrote:Well, I can stop the zombies from blocking a cap, but if the player leaves the cap area, it resets back to zero. Can't do much about that.
Spent most of today writing the unlock system, getting the caps right and deleting most of the other flags.
My apologies.
I made an ASSumption about how much work you had already done, and my ASSumption was completely mistaken.
I look forward to playing this variation, and a big thanks in advance!
- Plinko
- Server Admin
- Posts: 8564
- Joined: Fri May 23, 2008 11:23 am
- Location: Georgia, USA
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
I love the idea of a ticket system, that's the one thing I wish TF2 supported. I'll have to get back into L4DoD when you've got this ready for testing!
"I made all my gold into pants" - Ignatius
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
I'm going to try and get it going soon.
The stats system has been switched over on TV4, ready for the new plugin.
The game is bloody hard.
The bots used to be all over the map but they don't need to in Coop, as I changed their nav system so they tend to hover around the middle of the map and then head back to their own spawn. This means, that you can't sneak around the map as much and cap flags like you used to. When you have just a pistol and a knife (at the start) it is a pain! You end up knifing a lot of bots! However the bots drop a lot more ammo now.
Pistols/M1 Carbines and C96s no longer have endless ammo. But they are filled up with ammo drops.
Gradually, you work your way up through the weapons. I was able to get to a Thompson in an hour.
The weapons will be an issue for those wanting an MG to sit in a corner and shoot bots all day.
Because there is only one flag to cap, it can take 60 seconds to cap the darned thing by yourself, meaning you need to do a lot of defensive stuff around the flag at capping time. The more people you have, the faster it caps. It only takes one to cap, as well, no matter how many people are on.
The capping time gets shorter as more people arrive (like in TF2).
Each time the Allies win, the cap time increases slightly.
The store will be switched off.
Molotovs can only be found from drops by the Anarchist and only if you have a Thompson/MP40.
The ticket system is initially set to 50 but that may go up or down depending how easy people find it.
So we'll give it a go, and then tweak it this week.
It's meant to be harder than Versus and more of a challenge.
You also have to work with people so it may not be suited to everyone.
The Versus server will still be running for those that hate Coop.
The stats system has been switched over on TV4, ready for the new plugin.
The game is bloody hard.
The bots used to be all over the map but they don't need to in Coop, as I changed their nav system so they tend to hover around the middle of the map and then head back to their own spawn. This means, that you can't sneak around the map as much and cap flags like you used to. When you have just a pistol and a knife (at the start) it is a pain! You end up knifing a lot of bots! However the bots drop a lot more ammo now.
Pistols/M1 Carbines and C96s no longer have endless ammo. But they are filled up with ammo drops.
Gradually, you work your way up through the weapons. I was able to get to a Thompson in an hour.
The weapons will be an issue for those wanting an MG to sit in a corner and shoot bots all day.
Because there is only one flag to cap, it can take 60 seconds to cap the darned thing by yourself, meaning you need to do a lot of defensive stuff around the flag at capping time. The more people you have, the faster it caps. It only takes one to cap, as well, no matter how many people are on.
The capping time gets shorter as more people arrive (like in TF2).
Each time the Allies win, the cap time increases slightly.
The store will be switched off.
Molotovs can only be found from drops by the Anarchist and only if you have a Thompson/MP40.
The ticket system is initially set to 50 but that may go up or down depending how easy people find it.
So we'll give it a go, and then tweak it this week.
It's meant to be harder than Versus and more of a challenge.
You also have to work with people so it may not be suited to everyone.
The Versus server will still be running for those that hate Coop.
- Flash
- Site Admin
- Posts: 6357
- Joined: Sun Apr 18, 2010 12:01 pm
- Location: Houston, TX
- Minecraft name: FlashTVR
- Contact:
-
Games Played
Ville Awards
Re: Left4DoD Coop Mode
Haha, I'm gonna get slaughtered, but I'm looking forward to it!
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
Oh - I forgot to mention - the bots do not stop the cap happening by blocking it.
It's up now.
It's up now.
Re: Left4DoD Coop Mode
Hi,
Just been playing and trying to figure out what we have to do?
Are we supposed to cap still? ... is the goal still to win a round?
I like the way at least one of us has to be on the flag so the flag doesn't reset ... players can keep the cap going while others are coming back ...
The back flag on palermo seemed a bit easy to cap ... zombies didn't go back there much as they head out the other way more often? would 4 be better?
argentan was cool as it's right on spawn ...
thanks
pravda
Just been playing and trying to figure out what we have to do?
Are we supposed to cap still? ... is the goal still to win a round?
I like the way at least one of us has to be on the flag so the flag doesn't reset ... players can keep the cap going while others are coming back ...
The back flag on palermo seemed a bit easy to cap ... zombies didn't go back there much as they head out the other way more often? would 4 be better?
argentan was cool as it's right on spawn ...
thanks
pravda
Last edited by MESSIAH on Thu Feb 21, 2013 9:34 am, edited 5 times in total.
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD Coop Mode
well i guess my Thursday night is now going to be taken up after the kids are in bed.
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
Who is online
Users browsing this forum: No registered users and 11 guests