Coop Mode

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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Dog
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Re: Coop Mode

Post by Dog » Fri Nov 18, 2011 10:24 am

The MG-seeking Witch is in both versions.
I would also like to have a Sniper-seeking Witch but I think people would be upset
:D
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Zork Nemesis
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Re: Coop Mode

Post by Zork Nemesis » Fri Nov 18, 2011 10:31 am

Personally, unless it's modified somehow, I don't see the usefulness of sniper rifles in Left4DoD Coop anyway, since it's dark. I know the zombie bots follow a specific path but I find that whenever I use the rifle I can't see anything until it's in my face.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Coop Mode

Post by Dog » Fri Nov 18, 2011 10:45 am

Sniper scopes in L4DoD show the Infected through walls and the fog...
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Aardvark Ratnick
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Re: Coop Mode

Post by Aardvark Ratnick » Fri Nov 18, 2011 10:57 am

Played on Coop for 2 hours last night. Excepting it was XI not IV. While I did not notice the zombie's getting harder to kill I did notice that FF = On, Flag caps went anywhere from 1 to 3 at random times with the same amount of people on it and Kalt was it usually laggy self by the German tank. So it maybe I was in some alternate drug induced reality where COOP was XI and not IV and me being TK'ed 2 or 3 times was just a nightmare.

I did notice or feel something different though. It seemed to me the bots were coordinating with each other more. And one hell of a lot more persistent. I went through all 6 of my clips for the Thompson at the 4th because they kept coming! It seemed that it would never end.

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