Halloween Update

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v.o.c
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Re: Halloween Update

Post by v.o.c » Sat Oct 15, 2011 9:18 pm

im liking the parachute, fun way to speed up deaths :P.

2 things,

1 i think rico is right with the immunity, learn to shoot down.

2 can the decent speed be lowered.
Hey you Would'nt you like to be a vicious orange carrot too?
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Re: Halloween Update

Post by Dog » Sat Oct 15, 2011 9:26 pm

I can lower the descent speed, certainly.
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Re: Halloween Update

Post by Dog » Sat Oct 15, 2011 11:17 pm

Parachute speed lowered.
Also added a Zombie smoke feature. If they want to escape quickly they can set down a smoke screen.
Press the +USE key
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Re: Halloween Update

Post by south » Wed Oct 19, 2011 2:12 am

If the Skeleton is melee damage only, wouldn't you have a zombie that two Allied classes can't kill? Rocketeers and Assault have no melee weapon. Unless I'm missing something (usually the case).

If true, maybe low bullet damage but insta-kill on melee? Guy with Thompson-punch scattering those bones might be cool to see.

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Re: Halloween Update

Post by George » Wed Oct 19, 2011 7:05 am

I did get to watch Sarge or VOC drop in on the bridge with the parachute...very cool. I was watching and a human zombie came to join me but I did get to see it! With the immunity, is that during the decent too or can a gas man gas upward and do damage? A wraith suck life from a paratrooper? To be honest, in real life, you are pretty vulnerable during a jump.

Now, for the Melee only skeleton. I have my garand on assault (I team wounded way too much with the Thompson punching so Dr. Bob took it away). Therefore, I have no punch, no knife. Any suggestions? I also don't know how to retreat!

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Re: Halloween Update

Post by Dog » Wed Oct 19, 2011 7:28 am

Play another class that has a melee weapon.
It's like making a choice as assault: do I carry a Thompson so I can get the Skeleton or do I just carry the smoke grenades?
Knives and smoke grenades occupy the same slot, so you have to decided.

I'll see if I can give the Rocket class a knife (I thought they had one already...)
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Re: Halloween Update

Post by v.o.c » Wed Oct 19, 2011 11:33 am

i think Rocket class does have a knife, i think its the MG that as no melee
Hey you Would'nt you like to be a vicious orange carrot too?
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Re: Halloween Update

Post by Moonshine » Wed Oct 19, 2011 1:13 pm

SMoke screen??? Like batman? Woooot!

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Re: Halloween Update

Post by Dog » Wed Oct 19, 2011 2:01 pm

I have also turned on Skeleton for human Zombie players to test!
Supporters/admins have access!
Let me know how it works out.
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Re: Halloween Update

Post by <eVa> + Sarge + » Wed Oct 19, 2011 2:08 pm

I will try it tonight :dance:

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Re: Halloween Update

Post by Aardvark Ratnick » Sat Oct 22, 2011 11:59 pm

Played Halloween mode tonight with you and a few other... It was great.

May I suggest you either double the gameme points for zombies for this one night or do away with them all together. I favor doubling them to keep in line with the 10x in money.

Mr. Skeleton has too much health especially as a human zombie. A human skeleton can and frequently does just mow throw the allies 5 or 6 at a time. He is extremely hard to stop. How about while bullets and explosions don't damage him the move him around some. Bullets push him back a few feet, 2 or 3. Explosions a little more.

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Re: Halloween Update

Post by Aardvark Ratnick » Sun Oct 23, 2011 12:16 pm

Been thinking, (I know dangerous, can you smell the burning?), you were looking for a way to make things scarier last night. How about after say after 5 minutes the flashlight looses power. Also since we took away something how about we make the allies invisible to zombie vision if they stand still. I mean perfectly still. If they move just a little bit zombie vision kicks in full power. Normal vision still works, if zombies have such a thing, it just the one that allows you to see through buildings and such that won't work on allies sitting still.

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Re: Halloween Update

Post by Dog » Sun Oct 23, 2011 12:24 pm

I like that last idea. It could even something you buy from the store!
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Re: Halloween Update

Post by George » Sun Oct 23, 2011 9:45 pm

I was talking and playing with Dr. Bob tonight and it sounds like everyone had a blast playing the Halloween mode. The comment was even made that they wished it was like that all the time. So I was thinking and Bob agreed, perhaps a good way to pick up some traffic on the slower servers and perpetuate all of the work you have put into this for one night of pleasure for us would be to put the mode on certain servers year round?

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Re: Halloween Update

Post by Dog » Sun Oct 23, 2011 10:12 pm

Will ponder it.

I was actually thinking of tying the lighting into the actual server time. Gradually as the night approaches, the map gets darker!
It would happen every 30 minutes at map change.

Dunno, just wondering if it would work. Wouldn't make sense to people in different time zones.....
:D
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