Capping numbers for low population servers. Is it just me?

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EmbraceThePing
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Capping numbers for low population servers. Is it just me?

Post by EmbraceThePing » Tue Aug 23, 2011 9:00 pm

Can I make a suggestion about the numbers it takes to cap when the population of the server is low?

(Correct me if I'm wrong with the numbers...) On the Aussie server when you have three people on it only takes one person to cap a flag. Once you get four people on, it takes two to cap every flag and with five it jumps to three to cap every single flag.

With five people on (during the day it's usually around five on) trying to get (over) half the side to every single cap while all it takes is one zombie to undo your hard work is just a recipe for futility and lots of losses. We need at least an outside chance of getting it.
Especially with the newer custom maps which are more spread out and less linear.

May I suggest a change to maybe something like
1-3 ppl : 1=cap
4-6ppl : 1 on single flags, 2(3) on double cap flags
6+ : 2 on single cap flags 3 on doubles? (usual)

It's really frustrating playing during the day and as soon as the server gets to four I usually leave as it decends into ppl just camping spots till we lose because we can't win.

/whinge
Thx.
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Dog
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Re: Capping numbers for low population servers. Is it just m

Post by Dog » Wed Aug 24, 2011 12:27 pm

Will look at it
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Dr. Bob
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Re: Capping numbers for low population servers. Is it just m

Post by Dr. Bob » Thu Sep 01, 2011 9:04 pm

I keep meaning to ask what the formula for amount of humans versus amount of zombies is. I remember reading about another slot on zombies opening if you win a round, but we've been getting some ridiculous ratios if we win a couple quickly with just a few people on and then a bunch of zombie players join.

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