For some obscure reason, I forgot to add the custom maps to TV11's mapcycle.
So Drizz, Palermo, Santos and Anvil weren't getting played...derp.
So they have been re-added and I also added Palermo and Anvil to TV9.
Added maps
Re: Added maps
Maps are working great! I've noticed that the fog is thicker. Or is it just me? I havent played in awhile since work picked up big time. Also, it seems to me that the zombies are working so much smoother than before.
- EmbraceThePing
- Villun
- Posts: 41
- Joined: Sun Apr 10, 2011 11:05 pm
- Location: Perth Western Australia
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Games Played
Re: Added maps
Just played my first round on palermo on the Aus server. Great job
The more spread out map makes it more chalenging. Love it.
Just one thing I noticed though concerning zombie routing. The stairway just near the axis spawn exit that leads up to the sniper nest can catch quite a few zombies.
Rather than go round onto the stairs they try and go in a straight line from spawn to stairs through the railing of the stairway getting caught by the railing. Easy kills for allies. Also The entire round I didn't see one zombie take the stairs, through the building to the allied spawn. The building was clear. It may have just been a fluke.
Can't wait to play the others Great job.
The more spread out map makes it more chalenging. Love it.
Just one thing I noticed though concerning zombie routing. The stairway just near the axis spawn exit that leads up to the sniper nest can catch quite a few zombies.
Rather than go round onto the stairs they try and go in a straight line from spawn to stairs through the railing of the stairway getting caught by the railing. Easy kills for allies. Also The entire round I didn't see one zombie take the stairs, through the building to the allied spawn. The building was clear. It may have just been a fluke.
Can't wait to play the others Great job.
In the land of the blind the one eyed man is ... a heretic!
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