Plans for Left4DoD v5

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bingler
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Re: Plans for Left4DoD v5

Post by bingler » Wed Apr 06, 2011 12:36 am

It's working great now Dog!

Couple of issues I have noticed though (not with money) is shields not working as intended.

1) Shields aren't killing zombies at all now.
2) If you have picked up tnt and a shield, pressing 'use' drops the tnt, but then the shield will not activate.

I'm wondering if tnt is still a good plan - I don't see it used very often anymore.

Apart from that, the changes lately have been fantastic.

Cheers, bingler.

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Re: Plans for Left4DoD v5

Post by Dog » Wed Apr 06, 2011 7:27 am

I noticed that last night, with the shields.
Something weird is going on with the damage routine so I'll play around with it.
In the meantime, I have kinda fixed it....

I'll look at the TNT/Airstrike/Shield thing. You can only have one at a time, so if you pick up TNT, it will drop a radio or shield. If you pick up a shield, it will drop TNT or the radio...etc
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Re: Plans for Left4DoD v5

Post by M's » Wed Apr 06, 2011 12:13 pm

Just left Argentan. And the special infected seem to be freezing in place at the mid cap point.
If they come in from the left side by the tracks they just freeze in place. Just thought I'd let ya know.

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Re: Plans for Left4DoD v5

Post by Dog » Wed Apr 06, 2011 12:43 pm

The SI all do that.
In order to make sure a point is capped, the SI will cap first before moving.
Other Zombies will attack instead
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Re: Plans for Left4DoD v5

Post by Rico[CotC] » Wed Apr 06, 2011 12:47 pm

Dog wrote:When you die, you don't lose money.
Capping flags will also give you money.

If you transfer to another server, you still have the same money.
The only way to lose money is to spend it.
Oh, well, never mind.

[\Rosanne Rosannadanna]
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Re: Plans for Left4DoD v5

Post by M's » Wed Apr 06, 2011 1:03 pm

Thanks for clearing that up.
Makes UNG and Wraith easier to kill. :)

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Re: Plans for Left4DoD v5

Post by Aardvark Ratnick » Wed Apr 06, 2011 2:12 pm

UNG Easy to kill? Are you kidding me?! That thing is like a walking tiger tank!

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Re: Plans for Left4DoD v5

Post by v.o.c » Wed Apr 06, 2011 5:43 pm

Aardvark Ratnick wrote:UNG Easy to kill? Are you kidding me?! That thing is like a walking tiger tank!
he is easy if you see him early enough, empty clip run and reload empty clip and repeat. its when you walk around the corner only to see him 3 feet away that hes a pain in the butt
Hey you Would'nt you like to be a vicious orange carrot too?
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Re: Plans for Left4DoD v5

Post by Dog » Wed Apr 06, 2011 6:13 pm

You have the most epic sigs ever
:lol:
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Re: Plans for Left4DoD v5

Post by v.o.c » Wed Apr 06, 2011 6:49 pm

Dog wrote:You have the most epic sigs ever
:lol:

i got the wrong purple though :(
Hey you Would'nt you like to be a vicious orange carrot too?
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Re: Plans for Left4DoD v5

Post by Rico[CotC] » Wed Apr 06, 2011 7:00 pm

After having played some, here's what I have:

1.) Buying a box of 'nades bought me one, yes a single, grenade. OK, $10 is no big expenditure after having amassed $270 in about 45 minutes of play. I *like* my 'nade spam. Can a box be 10 grenades? Please? :D :)

2.) The K98 still needs work. :doh:

3.) Buying a bottle of pills to start the round is a great way to run around and not get killed, especially if you hunt wraiths. :o I ran out of ammo twice, even picking up ammo from dead team mates.

4.) The UNG should drop the Golden Helmet. Kill the UNG, get the gold. Well, if you're fast enough. :twisted:

5.) I'd like to be able to buy a "bigger clip" for my weapon, so that I only have to load half as often.

6.) The new stuff is great. :clap:
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Re: Plans for Left4DoD v5

Post by Dog » Wed Apr 06, 2011 7:54 pm

1. I checked...it was giving me 8....which server?

2. Can't fix that - it's hard wired into the game

Will not add extra ammo....this will open a can of worms and campers!

As I showed you tonight, I'm planning on allowing players to customize grenades. These would be kept and would not have to be bought again. My example was an Anarchist skull (which VOC/Skelly should also have) which I showed Rico. It could also be replaced with water melons and other models.

I'm working on a few Zombie things they can buy:
e.g.
- immunity from heat seeking rockets
- be hidden from zombie blood
- drop smoke to hide (E key)
- molotov protection

I also have to add an overlay for Allies, so they can see if they have a Radio, or TNT or a Shield
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Re: Plans for Left4DoD v5

Post by v.o.c » Wed Apr 06, 2011 9:24 pm

i would just like to add, a few regs saying they dont like the new buy menu tonight, but i have said to them, its new i believe it adds another dimension to the game and i think even those players not liking it yet will see the advantages of been able to buy a air strike etc. instead of trying to find one.

also dog use key options for the zombies

how about been able to get a shield immunity,
if your playing grey dude say a horde which increases the teleported zombies from 2 to 4 would be useful when blocking a cap with a lot of allies on it.
a nuke option for emo (im talking a mega boom)
a camo option (a spin on the old bonus round plugin) turns them in to a random object for 20 seconds so they can hide and wait for the allies to go past.
Last edited by v.o.c on Wed Apr 06, 2011 9:40 pm, edited 1 time in total.
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Re: Plans for Left4DoD v5

Post by Dog » Wed Apr 06, 2011 9:31 pm

Thanks voc.
There will always be people who get upset at change.

This store menu is pretty minor, to be honest. If they want to ignore it, they can.
it won't affect their game at all.
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Re: Plans for Left4DoD v5

Post by Dr. Bob » Thu Apr 07, 2011 10:35 am

v.o.c wrote: a nuke option for emo (im talking a mega boom)
Oh, please no. Sometimes that emo already seems nuclear :lol:

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