Possible Bugs
- Si-Lad
- Villun
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Possible Bugs
I don't know if these are bugs or not but will ask anyway.
When the Grey Dude spawns Zombies, sometimes they have a lot of extra health and take 2 complete clips to kill and sometimes more. Is this a bug because sometimes the zombies he spawns can be killed normally. Whenever I am killed by one of these super zombies it comes up on the screen "You were killed by the Grey Dude"
Also Being in your Steam group gives me extra nades and ammo. It does not seem to apply to the MP44 ammo. With all other classes I pick up one ammo box and get the extra ammo but not with the MP44, is that right or is it because its a German weapon.
Thanks for your time.
When the Grey Dude spawns Zombies, sometimes they have a lot of extra health and take 2 complete clips to kill and sometimes more. Is this a bug because sometimes the zombies he spawns can be killed normally. Whenever I am killed by one of these super zombies it comes up on the screen "You were killed by the Grey Dude"
Also Being in your Steam group gives me extra nades and ammo. It does not seem to apply to the MP44 ammo. With all other classes I pick up one ammo box and get the extra ammo but not with the MP44, is that right or is it because its a German weapon.
Thanks for your time.
- Dog
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Re: Possible Bugs
No probs.
Will look at both of them
Will look at both of them
Re: Possible Bugs
MP40 never claims the Luger in any class/Mod Menu configuration, it's always the Colt.
I think I got a Luger and MP40 at the same time by jumping from one loadout to another or something.
I think I got a Luger and MP40 at the same time by jumping from one loadout to another or something.
- Dog
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Re: Possible Bugs
The MP44 ammo - it should be no different for any other gun since it uses the same routine for all guns. I'll do some testing and check.
The Luger with the MP40 - fixed.
Zombies with too much health after being spawned by the Grey Dude - I think that the plugin sometimes selects freshly spawned Zombies in which case they still have spawn protection. I have turned that off for Grey Dude spawned Zombies and we'll see.
The Luger with the MP40 - fixed.
Zombies with too much health after being spawned by the Grey Dude - I think that the plugin sometimes selects freshly spawned Zombies in which case they still have spawn protection. I have turned that off for Grey Dude spawned Zombies and we'll see.
Re: Possible Bugs
Danke sehr schön!
- Si-Lad
- Villun
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Re: Possible Bugs
Since server rebooted Grey dude issue seems fixed, well done and thanksDog wrote:The MP44 ammo - it should be no different for any other gun since it uses the same routine for all guns. I'll do some testing and check.
Zombies with too much health after being spawned by the Grey Dude - I think that the plugin sometimes selects freshly spawned Zombies in which case they still have spawn protection. I have turned that off for Grey Dude spawned Zombies and we'll see.
I never noticed the MP44 Ammo increasing though. Will check.
Cheers
- Si-Lad
- Villun
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Re: Possible Bugs
No extra ammo for MP44 but nades are fine.
There is the odd random super health zombies running around. Not sure if its from the grey dude as the ones that killed me never said "Killed by the Grey Dude" like normal.
Bloody frustrating lol
There is the odd random super health zombies running around. Not sure if its from the grey dude as the ones that killed me never said "Killed by the Grey Dude" like normal.
Bloody frustrating lol
- Dog
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Re: Possible Bugs
Well, I found the bug!
It wasn't noticeable in the other weapons because they have small clips, but it is in the MP44 because it has such a large clip. The problem, was that if you had all your clips, with the current clip half empty, it wouldn't fill it up. It didn't matter if you were a Member or not.
Now it does.
It will fill up your current clip.
I'll upload it Sunday morning when the servers empty out a bit.
Thanks Si-Lad for the bug report.
It wasn't noticeable in the other weapons because they have small clips, but it is in the MP44 because it has such a large clip. The problem, was that if you had all your clips, with the current clip half empty, it wouldn't fill it up. It didn't matter if you were a Member or not.
Now it does.
It will fill up your current clip.
I'll upload it Sunday morning when the servers empty out a bit.
Thanks Si-Lad for the bug report.
Re: Possible Bugs
Dog, I think it's not quite through yet:
If I pick Rifleman, (6) for MP40, I get Luger.
If I pick Support, (6) for MP40, I get Luger.
But Assault isn't doing the switch, I think. Still Colt.
If I pick Rifleman, (6) for MP40, I get Luger.
If I pick Support, (6) for MP40, I get Luger.
But Assault isn't doing the switch, I think. Still Colt.
- Dog
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Re: Possible Bugs
You're right.
Silly bug.
Should be fixed in next update.
Silly bug.
Should be fixed in next update.
Re: Possible Bugs
Now all my dreams can come true.
- Dog
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Re: Possible Bugs
I gotta ask...Si-Lad wrote:No extra ammo for MP44 but nades are fine.
There is the odd random super health zombies running around. Not sure if its from the grey dude as the ones that killed me never said "Killed by the Grey Dude" like normal.
Bloody frustrating lol
Is it Coop you're playing? Because the Zombies are tougher in that mode.
- Si-Lad
- Villun
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Re: Possible Bugs
Yes Coop. I knew they were tougher but its like you mentioned about spawn protection been on with the odd zombie.
When using the MP44 I start shooting at the chest and the recoil takes the shot up to the head and this kills normal zombies in 4-5 shots but the odd zombie will take a whole clip and then kill me and then in death cam I see another person shoot that zombie lots before finally dying. Also in deathcam you can see the zombies head covered in bullet holes
Thanks for looking in to this.
When using the MP44 I start shooting at the chest and the recoil takes the shot up to the head and this kills normal zombies in 4-5 shots but the odd zombie will take a whole clip and then kill me and then in death cam I see another person shoot that zombie lots before finally dying. Also in deathcam you can see the zombies head covered in bullet holes
Thanks for looking in to this.
- RhinestoneCowboy
- Villun
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Re: Possible Bugs
Hi There;
Not sure if this is a bug (or a bonus ). With the MP40 and 6 clips, when I pick up a green ammobox, I don't need to reload the weapon, as it "auto fills" the clip. Hence I can string off many frags in a row without reloading, as long as I run over some green ammoboxes. This only works with 6 clips. When down to 5 or less, everything is normal. I'm not sure about other weapons, as I have not tried it on them.
BTW, thanks for the Luger now with the MP40!
I should add this started happening only a couple of days ago!
Not sure if this is a bug (or a bonus ). With the MP40 and 6 clips, when I pick up a green ammobox, I don't need to reload the weapon, as it "auto fills" the clip. Hence I can string off many frags in a row without reloading, as long as I run over some green ammoboxes. This only works with 6 clips. When down to 5 or less, everything is normal. I'm not sure about other weapons, as I have not tried it on them.
BTW, thanks for the Luger now with the MP40!
I should add this started happening only a couple of days ago!
- Si-Lad
- Villun
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Re: Possible Bugs
It does that for all weapons Cowboy. I tried them last night. I thought it was only happening on Kalt but it happened on flash and avalanche as well.
I found if you don't run over any ammo boxes and allow your first clip to empty and flake reload (no re-load animation) when you walk over ammo boxes you dont actually pick them up.
Lighteye mentioned it the other night too, about he could not pick up spare ammo.
I found if you don't run over any ammo boxes and allow your first clip to empty and flake reload (no re-load animation) when you walk over ammo boxes you dont actually pick them up.
Lighteye mentioned it the other night too, about he could not pick up spare ammo.
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