Left4DoD

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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Dog
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Re: Left4DoD

Post by Dog » Tue Apr 24, 2012 1:40 pm

Thanks guys
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Re: Left4DoD

Post by Dog » Tue Apr 24, 2012 9:21 pm

Big change coming up and it affects both Allies and Zombies.

Up until now, the human Zombies have been able to run around invisible after spawning and it has led to issues with exploits and causes server lag with collisions. For some time now, I have been trying to figure out ways of removing the invisible limbo stage of human zombie spawning while still giving them an advantage.

So I've removed the entire collision system (which should massively improve lag) and the Limbo system and replaced it with something similar to what the Allies have with the parachutes.

On spawn, a Human Zombie will be presented with the choice of spawning elsewhere on any flag on the map.
If there are Allies on a flag, they will not be able to spawn on it.

After they spawn, they can begin flag capture or make a run for it.

This will affect Allies as they will have to watch the flags.
Zombies will have to be careful spawning on flags as a MG can sit and pick them off as they have no protection and since they cannot pop up anywhere any more, it makes life easy for the Allies finding them behind their lines....just check the flags!

It will affect play a lot so I may have to tweak it. I'll put it up tomorrow once I'm done with testing and reconfiguring the map data (I have to get the coords of every flag on every map!) Then you can play test it for me and let me know if it is a keeper. I particularly want to hear from human Zombie players - hopefully they can honestly tell me if it is too much of an advantage...

On a side note, human Zombie now slowly heal (1hp per second) and that is currently working on the servers. I was playing it tonight and while it works, it takes forever to heal!
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v.o.c
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Re: Left4DoD

Post by v.o.c » Wed Apr 25, 2012 1:16 am

sounds good dog
Hey you Would'nt you like to be a vicious orange carrot too?
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STEAM a Bi Product of tea.

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Re: Left4DoD

Post by FlamingBadfinger » Wed Apr 25, 2012 8:23 am

Can't wait to try it!

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Re: Left4DoD

Post by FlamingBadfinger » Fri Apr 27, 2012 3:58 pm

Logged in just now to play, and I've zero dollars. Yesterday I had a little over 2 grand. Also, I strongly disapprove of the Skeleton no longer being free. :)

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Re: Left4DoD

Post by FlamingBadfinger » Fri Apr 27, 2012 4:57 pm

Logged into IV again, all my cash is yet again gone.

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Re: Left4DoD

Post by <eVa> + Sarge + » Fri Apr 27, 2012 6:51 pm

I will get you some money when I see you next.
I will keep an eye out for you. :shock:

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Re: Left4DoD

Post by south » Sun Apr 29, 2012 8:19 pm

I play mostly zombie, in case you are wondering why everyone is reflexively trying to kill my forum username 8)

With the new server settings, it is again VERY hard to be a zombie, one shot kills seem to be back (or close to it). Flag-spawning is a good compensation. It's tipped again to the Allies' advantage overall, but this makes it less likely I'm going to get shredded out of spawn.

A suggestion with the new settings is maybe make z's a LITTLE stronger. There are times when myself and 4 or 5 others are on a guy who's reloading or something and we are HACK HACK HACK HACK and the guy has time to make coffee, write a letter home, gnaw on some C-Rats, and then shoot all of us.

Maybe just the shovel. After all, youse guys got guns and if we get close enough, I think you should PAY MUHAHAHA RAR :twisted:

Just MHO, and thanks Dog

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Re: Left4DoD

Post by Rico[CotC] » Mon Apr 30, 2012 9:13 pm

south wrote:I play mostly zombie, in case you are wondering why everyone is reflexively trying to kill my forum username 8)

With the new server settings, it is again VERY hard to be a zombie, one shot kills seem to be back (or close to it). Flag-spawning is a good compensation. It's tipped again to the Allies' advantage overall, but this makes it less likely I'm going to get shredded out of spawn.

A suggestion with the new settings is maybe make z's a LITTLE stronger. There are times when myself and 4 or 5 others are on a guy who's reloading or something and we are HACK HACK HACK HACK and the guy has time to make coffee, write a letter home, gnaw on some C-Rats, and then shoot all of us.

Maybe just the shovel. After all, youse guys got guns and if we get close enough, I think you should PAY MUHAHAHA RAR :twisted:

Just MHO, and thanks Dog
I routinely aim for the head on all zombies, and if I know you're out there, I concentrate REALLY HARD on headshots. Even if you're bouncing around like a bunny, I'm aiming for your head.

And with the Thompson, if I give you one round to the head, you're done.

I would LOVE for the Skeleton to go back to melee only, immune to fire and shield. And be available for purchase - $200 per event. When Dog had Skelly set like that, I was rocking it so hard. I blew through $10k so fast.... LOL.
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Re: Left4DoD

Post by FlamingBadfinger » Tue May 01, 2012 11:06 am

It's definitely hard to be a zombie now. The UNG seems weaker. Players with sniper rifles are tearing me up with the headshots no matter which character I play. They are getting really good and blowing my brains out, even if I'm jumping around as the skeleton.

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Re: Left4DoD

Post by Moonshine » Tue May 01, 2012 9:55 pm

It's been awhile since I have been on, but man I really like that spawning option for the zombies!

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Re: Left4DoD

Post by Dr. Bob » Wed May 02, 2012 5:17 pm

Personally, I think it's rather difficult to be an ally as well. If both sides are thinking its a challenge though, I'd say that's balanced.

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Re: Left4DoD

Post by Dog » Wed Jun 27, 2012 9:32 pm

Another TF2 update broke DoDS
*sigh*
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Re: Left4DoD

Post by <eVa> + Sarge + » Thu Jun 28, 2012 12:14 pm

Any idea on how long it will take to get fixed? :)

or did it get whacked extra hard this time? :?

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Re: Left4DoD

Post by the creeper » Thu Jun 28, 2012 1:31 pm

Seriously!! i am having DT"S............Help!!
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