Left4DoD

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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>--Mr. Lucksman-->
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Re: Left4DoD

Post by >--Mr. Lucksman--> » Sun Dec 19, 2010 11:38 pm

Amazing :lol:

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Re: Left4DoD

Post by Dog » Sun Jan 23, 2011 5:15 pm

23 January 2011 – VERSION 4.5.300
+Changed Air Strike key to USE key (E)
+ TNT is dropped when you pick up an Air Strike
+ Fixed a bug in Coop mode with flag captures
+ Spawn protection is now a Cvar
+ Increased damage from gas bombs
+ Increased Zombie health in Coop mode
- Reduced invisibility recharge for Infected One by 2 seconds
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Re: Left4DoD

Post by whatmee » Sun Jan 23, 2011 6:21 pm

nice updates,
spawn cvars = should be a cap out on kalt now :)
maps,
hey dog, i was asking about maps, and if iremember right, you said the zombie bots usse the same way points as dods bots? if so i have found that coach from saw has done some maps.

http://www.dodsourceplugins.net/viewtop ... f=18&t=307

if they are good enough, can we try harrington and stantos, on the Aus server please, evenif it's one at a time fine.

thanks
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Re: Left4DoD

Post by Humpty » Mon Jan 24, 2011 7:14 am

Good point whatmee, coach has done some quality maps!
A bit of varity would be nice, the same 6 get a bit old lol
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Re: Left4DoD

Post by Dog » Mon Jan 24, 2011 7:08 pm

Yeah I saw those maps Coach supplied.

Let me try Harrington. I'm not sure how it will work with the Zombies, but I'll give it a go and see.

The deal is, we can throw ONE custom in the rotation.
We can then change the custom around every so often. Maybe use Drizz for a month.

One of the reasons of the popularity of L4DoD is the lack of customs to download.
People are prepared to download 50Mb+ of L4DoD files but not the maps! Go figure!

As for orange maps...they are fine for arena style mods like the other Zombie Mod with its human v human. But with bots, orange maps lose that scary feeling and I'm all for creating the look and feel.
If I could figure out ways of scaring the pants off people, I'll do it
:D
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Re: Left4DoD

Post by whatmee » Mon Jan 24, 2011 9:08 pm

NO bloody orange maps !!!

popular custom maps, cose most of the players have them.

thanks for looking into it :)
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RESPECT OTHERS, AND THEY WILL RESPECT YOU."

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Re: Left4DoD

Post by Humpty » Mon Jan 24, 2011 9:17 pm

Yea I dont know how it is in the US and Canada but most Aussie/Kiwi players already have all the custom maps haha
Like whatmee said the popular ones are on the major servers already so most people wouldnt need to download.
However Im happy for one at a time, will be a nice change and I can find some more hidey holes :D
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Re: Left4DoD

Post by SnOwY » Tue Jan 25, 2011 5:00 pm

yeah harrington lennon and santos_b3 most people should have already as they are the most popular custom maps that people in australia play all the time... but seeing new maps would be good
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Re: Left4DoD

Post by Dog » Tue Jan 25, 2011 6:44 pm

For a map to be considered for Left4DoD, it has to have:

1. Fog - Harrington has very bad atmospherics and thus would not be possible to use

2. Twenty spawn points on Axis - the Zombies will go into spectate and stay there, so we need a minimum of 20 to prevent that. It's why Palermo won't go on Versus mode. You can use EntEd to see if a map has 20 spawn points.

Other than that, I'll look around.
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Re: Left4DoD

Post by l3eeron » Tue Jan 25, 2011 7:30 pm

I loved dod_saints, and I wonder how santos would work in l4dod...


(I can always try to decompile and add spawn points to a map, no guarantee it'll work though.)

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Re: Left4DoD

Post by whatmee » Tue Jan 25, 2011 7:56 pm

santos has 32 spawn points total, 16 a side.

(decompiled with bspsrc to find spawn points)
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Re: Left4DoD

Post by Dog » Tue Jan 25, 2011 8:37 pm

whatmee wrote:santos has 32 spawn points total, 16 a side.

(decompiled with bspsrc to find spawn points)
So that wouldn't work unless a new version of the map was created with an extra 4+ spawn points for the Axis team.
And that would defeat the purpose since we don't people downloading the map if they already have it. I like to mod the map with the plugin, not create a new version of it.

Maybe at some point in the future when I get more time (looking like May/June), I'll add spawn points via the plugin....we'll see.


A lot of my favourite maps were borked because the authors were too lazy to add 4 more spawn points (like the official stocks)
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Re: Left4DoD

Post by whatmee » Tue Jan 25, 2011 8:45 pm

there was a program for hl1 maps called ripent, which gave you a text file, of entities.
and since most entities were serverside on maps, no download was necercery.
if i remember right.

so is there a version of ripent or other type program that does this for hl2 maps.
you can ad spawn points that way, and be server side only, meaning no download.
"Hey you!!!,
RESPECT OTHERS, AND THEY WILL RESPECT YOU."

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dod_santos_Z (Zombies) download here
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Re: Left4DoD

Post by NeoDaze » Tue Jan 25, 2011 8:53 pm

This is one of the best mods i have palyed on a game, even better than some zombie mods on counter strike, great work!.
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Re: Left4DoD

Post by l3eeron » Wed Jan 26, 2011 11:54 am

edit: moved

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