map time limit
- Clay Pigeon
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map time limit
May I ask what the time limit per map is? Is it the normal 30 minutes most ville servers have, or is it something different?
Also it seems that a lot of the network variables (cl_updaterate, cl_cmdrate, etc) are limited by the server. the first two seem to be forced at 33. Is this normal?
Also it seems that a lot of the network variables (cl_updaterate, cl_cmdrate, etc) are limited by the server. the first two seem to be forced at 33. Is this normal?
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
- Dog
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45 mins as run by The Ville in olden days.
Everything is up for change. Don't forget this is a beta and we are running the servers as best we can and it will take several weeks before we find the settings that fit us and our needs.
Also, I should say that VALVe have only released five or six CVARs that are TF related...the rest may or may not come, e.g. class restrictions.
Everything is up for change. Don't forget this is a beta and we are running the servers as best we can and it will take several weeks before we find the settings that fit us and our needs.
Also, I should say that VALVe have only released five or six CVARs that are TF related...the rest may or may not come, e.g. class restrictions.
- Clay Pigeon
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Re: map time limit
I actually like to lower my update rate to 20 or ten. comcast doesnt like anything higher.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
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The thing is, we are using the default settings of the server. The only thing we have changed is the sudden death timer which instead of 4 mins is two mins. It's experimental and we can change it back, easily.
Round times....hmmm that seems to have changed in the recent update....we haven't touched those, and besides, there's no CVAR for it yet..
Round times....hmmm that seems to have changed in the recent update....we haven't touched those, and besides, there's no CVAR for it yet..
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