

Am loving heavy since release of the GRU




[TOAD] Fano wrote:Huntsman: people complain because of it's hitbox (it's as big as a rocket), and the general spammy nature of the weapon.
Personally, I consider the sniper rifle to be much more entertaining than the huntman, but the fact that it takes much less aim to be effective with the huntsman is disheartening, I can be more effective by spamming arrows down a chokepoint than by taking careful aim with the rifle, especially on maps like warpath (which everyone here seems to be fond of but to be honest I just think it's really bad :| ).
Natasha: The slow effect is way too effective, a heavy shouldn't be able to make me come to a dead stop from across the map. but the problem isn't so much that, the problem is that it's just not fun to play against a natasha heavy simply because you feel so helpless.
FaN: honestly, I don't know why people put down this weapon so much. The scattergun is just much better, and the only good thing the FaN is good for is triple jumps.
Black Box: that missing rocket really hurts, and if you have a medic on you then the healing effect does nothing, it's really underpowered and I honestly don't see why people every complain about this either.
Shortstop: No problem here, if you can aim with it, great, but you'll generally have more success with the scattergun. The slow down effect is literally non-existent. No seriously, it just isn't there. This is technically a bug but honestly I don't think we need another weapon in the game with a slowdown effect.
Sandman: Taking away control from the players is just bad, I don't care how Overpowered or underpowered the weapon once was, it was just a bad idea from the start.
My main problem right now, especially with the release of the degreaser and the GRU, is that valve seems to be releasing weapons as balance changes rather than alternate play styles. Let's face it, the ONLY way to play pyro decently before the polycount update was with the axtinguisher. But this still left the pyro extremely underpowered, so the degreaser is introduced, and now any pyro who has a degreaser and is not using it is gimping themselves, it's simply better in all aspects over the regular flamethrower. The backburner has it's uses but IMO is very situational compared to the degreaser.
The heavy's ONE drawback was that he's too slow, but now with the GRU that drawback is non-existent, this is a clear upgrade over of the fists and basically released as a balance change for the heavy, the drawback? -50% damage, which the heavy is never going to be affect by because if you're running around meleeing people as a heavy you're just doing it wrong.
The problem with doing this is that they are leaving all the new players in the dust. People playing pyro without the axtinguisher, soldier without the equalizer, medic without the ubersaw, and heavy without the GRU are simply not going to have as much success.
Valve needs to make more unlocks that alternate play styles rather than balance the classes. I love weapons like the gunslinger and the dead ringer, which force players to rethink the classes in a much different way. engineers are now at the front lines instead of wacking a sentry way in the back, spies can now be more aggressive and use the dead ringer to fool their opponents in a different way, etc.
The problem with weapons like the Huntsman and Natasha is that they just ruin the experience for those being killed by those weapons.
You've proven my point about the Huntsman. The most carefully aimed arrows and the most skilled archers can't get past of the stigma of "U SPAMMIN".[TOAD] Fano wrote:Words.
I would disagree with that - once you start adding weapons into the mix, previous weapons can become less and less useful. In the case of the equalizer, the benefits of using it outweigh what is essentially the one negative of it (Inability to get healed). Adding new weapons and items does change balance of previously existing items, sometimes for good, sometimes for bad.We all used the stock loadouts for a long time before the unlocks came, and they're just as useful and balanced now as they ever were.
Well, I think I know a little more about what's good for this game than they doMasakari wrote:And inb4 Carpe rage, I remember Valve even mentioning that they made a mistake in the sandman, so take that!
What's good the game could be bad for the players.TheCarpe wrote:Well, I think I know a little more about what's good for this game than they doMasakari wrote:And inb4 Carpe rage, I remember Valve even mentioning that they made a mistake in the sandman, so take that!
You can definitely play without the equalizer, ubersaw, axtinguisher, and degreaser, but I'd call you crazy if you told me that you wouldn't be more effective with those weapons at hand.Bronze Fox wrote: I guess I'm weird, but I use the stock flamethrower for Pyro, and the Homewrecker as well. I guess the reason being is the fact that I've survived the Degreaser's afterburn many times not playing Pyro. As for the Homewrecker, when you use it, it's amazing. I don't need the Axtinguisher because if I airblast someone into a corner, the shotgun will take them out. I guess that doesn't cover Heavies, but I'm not sucicidal enough to try the Axtinguisher on a Heavy with the Degreaser anyway.
Also, I'm pretty sure the Pyro hasn't been underpowered for a while. The Pyro has a much different play-style then the other offensive classes. You can't just blindly run into enemy lines, or you'll just die within seconds. You need to be tactical and use corners to your advantage, and use the shotgun or else your in big trouble. Heh...
Also, I know the shovel is generally regarded as worse in all ways over the Equalizer, but I'll let you know, the shovel is great as a last resort during Ubers. This is mainly due to the fact I am using the Buff Banner, so it's usually four rockets, then shovel. >.>
I actually don't use the Ubersaw, I go Vita-Saw with the stock syringes. Although, I don't really play Medic so I don't care much about my load-out, but you defiantly can play without the Ubersaw and Blutsauger. It's real simple, you don't run in and try to melee people for Uber, while you gain extra health every second.
I must agree with your point about the GRU though, I miss punching people's face in, but the GRU... you just need, sadly.
A skilled sniper can and will always do way more damage with the standard rifle, if your aim is as good as you say it is, try switching back and see if you don't get headshot after headshot with it.TheCarpe wrote: You've proven my point about the Huntsman. The most carefully aimed arrows and the most skilled archers can't get past of the stigma of "U SPAMMIN".
it used to be underpowered because people could just jump and get knocked by the heavies own bullets away from the cone of fire enough for the slow down effect to be negated. The problem now is that the death grip has returned, which means that even if you jump natasha will still slow you down to a crawl in mid air. The only tactic against the natasha now is to find a corner and flank the heavy from another side.Natascha doesn't slow you from "across the map". If might make you trip for a second, but the cone of fire for the Minigun is such that the Heavy needs to be within about 10-20 feet of his target for the accumulated slowdown to be effective. I can never figure out if the consensus on Natascha is overpowered or underpowered, everyone seems to have their own ideas.
I'm not a big fan of either weapon but I don't go out of my way to complain about them. Being killed by the FaN isn't really frustrating to me, and I actually love the shortstop's concept.FaN and Shortstop appeal to different styles of play. The Scattergun is a powerful and all-around good weapon, but I still prefer the power, mobility, and knockback of the FaN, and others appreciate the mid-range power the Shortstop gives them. The best weapon is the one that feels right in your hands![]()
The argument isn't that the Axtinguisher is the only way for a Pyro to be effective, the argument is that the weapon is simply better in 99% of situations, and you'd be deluding yourself to think otherwise,I also take issue with your notion that unlocks are somehow necessary to succeed. If you're thinking the Axtinguisher was the only way a Pyro could be effective, then you must not have played a whole lot of Pyro. I've not touched the Axtinguisher since the first week I unlocked it back in the Pyro Update, and I've never missed it. I don't think anyone here will argue that I'm still a fearsome Pyro without it. I've only recently switched off full stock loadout to use the Degreaser, and I mostly use that for swift shotgun finishes.
Again, not a necessity, but players using these weapons will be at an advantage over those who aren't.The Equalizer, GRU, and Ubersaw are nice, but by no means a necessity to succeed in the game. We all used the stock loadouts for a long time before the unlocks came, and they're just as useful and balanced now as they ever were.
shows how much you knowTheCarpe wrote:Well, there's your problem. You're comparing what we do here to competitive play.
The two are totally unable to be compared to one another. Competitive play only has four classes anyway
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