Update for August 13
- Supreveio
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Re: Update for August 13
[quote="ShadyIMG";p="189672"][quote="Super Steveio";p="189661"]There's been a lot of arguing over whether the whole Sapper/Teleporter thing was a Spy buff/Engie nerf or Engie buff/Spy nerf. But here is the real deal.
It was a Spy Buff.[/quote]
After watching that, I may want to try it, but now this news is made public I may never get to. =([/quote]
Engineers will have to repair their teleporters some time...
It was a Spy Buff.[/quote]
After watching that, I may want to try it, but now this news is made public I may never get to. =([/quote]
Engineers will have to repair their teleporters some time...
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Re: Update for August 13
Yay the rocket jumping and rocket damage bug are fixed
.

Last edited by Cheesy89 on Mon Aug 17, 2009 9:00 pm, edited 1 time in total.
[img=left]http://img541.imageshack.us/img541/4606/newsig.jpg[/img]
[quote="Super Steveio";p="189661"]
There's been a lot of arguing over whether the whole Sapper/Teleporter thing was a Spy buff/Engie nerf or Engie buff/Spy nerf. But here is the real deal.
It was a Spy Buff.
[/quote]Why did they have to make a video of that? Ruining my fun...
There's been a lot of arguing over whether the whole Sapper/Teleporter thing was a Spy buff/Engie nerf or Engie buff/Spy nerf. But here is the real deal.
It was a Spy Buff.
[/quote]Why did they have to make a video of that? Ruining my fun...
[img]http://img706.imageshack.us/img706/9884/twosnaps004.gif[/img]
- The Spanish Inquisition
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- Clay Pigeon
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Re: Update for August 13
smart engies crouch far enough away to not get telefragged, and then they wrench the heck out of the spy that comes through.
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- Stevo
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Re: Update for August 13
I've always been very cautious around teleporter exits since they gave spies the ability to use them.
- MMX
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Re: Update for August 13
I'd really recommend now to not build the teleporter exit next to your dispenser or sentry. Better place it somewhere else best most far away but still useful for your team.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.
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- Dirty Dan
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Re: Update for August 13
[quote="MMX";p="189775"]I'd really recommend now to not build the teleporter exit next to your dispenser or sentry. Better place it somewhere else best most far away but still useful for your team.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.
- NoahTheBoa
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Re: Update for August 13
[quote="Dirty Dan";p="189806"][quote="MMX";p="189775"]I'd really recommend now to not build the teleporter exit next to your dispenser or sentry. Better place it somewhere else best most far away but still useful for your team.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.[/quote]
Engie's my least played class, but I have the highest scoring round with engie...
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.[/quote]
Engie's my least played class, but I have the highest scoring round with engie...
- TheCarpe
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Re: Update for August 13
[quote="NoahTheBoa";p="189809"][quote="Dirty Dan";p="189806"][quote="MMX";p="189775"]I'd really recommend now to not build the teleporter exit next to your dispenser or sentry. Better place it somewhere else best most far away but still useful for your team.
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.[/quote]
Engie's my least played class, but I have the highest scoring round with engie...[/quote]
Engineer is, I think, 6th most played for me, but his max points bar dwarfs the other classes for the night I got 168 teleports in one life
Also you don't have a chance if a spy sappes your entrance and resapps it over and over and you are trying to remove the sappers form the exit point.[/quote]
Well the only real disadvantage to that is if you go back to spawn to rebuild, you can't teleport back to your stuff, right? I guess that's significant though. I don't know, I rarely play engie. I'm not great at it. Well at least in my mind I don't play it, my performance report says I play it like 4th or 5th most I think, which I dont understand.[/quote]
Engie's my least played class, but I have the highest scoring round with engie...[/quote]
Engineer is, I think, 6th most played for me, but his max points bar dwarfs the other classes for the night I got 168 teleports in one life

- black_and_blue
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[quote="mr_s";p="190059"]last night on turbine i kept building things as engy in the middle and managed to get 30 points....[/quote]
That building in the middle is precisely why I don't play turbine very often...it seems like more often than not, one team or the other successfully establishes a base in the middle, and the game is one-sided from then on.
I don't blame you for doing it - if it's allowed and it's beneficial to your team, you should do it. But I sure wish the map would either remove the entire middle area or make it a no-build zone.
And I'm a little concerned about ctf_sawmill for the same reason. The jury's still out on it, but the one time I played it, one team got established in the middle area where the control point usually is, and the entire rest of the game was played on other team's side of the middle. Take out the middle like they did with ctf_well, or at least make it a no-build zone.
That building in the middle is precisely why I don't play turbine very often...it seems like more often than not, one team or the other successfully establishes a base in the middle, and the game is one-sided from then on.
I don't blame you for doing it - if it's allowed and it's beneficial to your team, you should do it. But I sure wish the map would either remove the entire middle area or make it a no-build zone.
And I'm a little concerned about ctf_sawmill for the same reason. The jury's still out on it, but the one time I played it, one team got established in the middle area where the control point usually is, and the entire rest of the game was played on other team's side of the middle. Take out the middle like they did with ctf_well, or at least make it a no-build zone.
[quote="black_and_blue";p="190062"]
That building in the middle is precisely why I don't play turbine very often...it seems like more often than not, one team or the other successfully establishes a base in the middle, and the game is one-sided from then on
[/quote]
eeer, i couldnt get it past level 3 because it keeps getting destroyed.
the other team won in the end.
in other words, dont worry too much about it
That building in the middle is precisely why I don't play turbine very often...it seems like more often than not, one team or the other successfully establishes a base in the middle, and the game is one-sided from then on
[/quote]
eeer, i couldnt get it past level 3 because it keeps getting destroyed.
the other team won in the end.
in other words, dont worry too much about it
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