Players in Permanent Taunt

A forum dedicated to Team Fortress 2
Post Reply
eumoria
Everlasting Villun
Everlasting Villun
Posts: 413
Joined: Mon Nov 22, 2010 1:39 pm
Location: Woodside, NY
Blizzard tag: eumoria#1944
Contact:

Games Played

Ville Awards

eumoria’s avatar
Loading…

Players in Permanent Taunt

Post by eumoria » Wed Nov 12, 2014 5:20 pm

I don't know if it's still happening but I've been seeing players fighting normally but their character model is either taunting or conga'ing, similar to the old taunt bug except permanent and they can shoot. It's frustrating in many ways.

Is this something that is client side and a bug? Or is it something the player is doing to cause it (an exploit).

I just would like to know:
- Exploit or client bug?
- (If an exploit) I assume it's against the rules so should it be reported?

I've seen people who play the ville often having their character doing this so I'm just hoping it's a client bug and it's been/going to be patched.

Thanks for clarification!

Professor_Frink
Villun
Villun
User avatar
Posts: 27
Joined: Thu Feb 16, 2012 8:20 pm

Games Played

Ville Awards

Re: Players in Permanent Taunt

Post by Professor_Frink » Wed Nov 12, 2014 5:41 pm

I've seen it frequently too. I always thought it was an exploit (since I think the old taunt thing was done with a script) but now I think this is a client issue. Anyone else know?

It's very annoying because you can't see what weapon they have out and can't see if they are reloading. Getting headshot by a sniper doing a conga dance is kinda funny though.

Sparky06
Server Admin
Server Admin
User avatar
Posts: 825
Joined: Fri Aug 24, 2012 1:58 pm
Location: Maryland
Minecraft name: LadyAnon
Blizzard tag: Sparky#1861

Games Played

Ville Awards

LadyAnon’s avatar
Loading…

Re: Players in Permanent Taunt

Post by Sparky06 » Wed Nov 12, 2014 5:58 pm

I'm almost certain this is a client side issue. Next time you see someone stuck in a taunt, try recording a demo. That should fix it.
The Ville Cup 2012 - CCCP - Commissar Crimson's Conscript Platoon
Dustbowl Loves Warpath 2013 - SOBAD
The Ville Cup 2013 - [T^5] - Tuber's Truly Terrifying Tater Tots
The Ville Cup 2014 - {[CTB]} - Carpetbaggers (Champions!)

Garrett
Villun
Villun
User avatar
Posts: 122
Joined: Fri Aug 23, 2013 8:18 pm
Location: SoCal

Games Played

Ville Awards

Re: Players in Permanent Taunt

Post by Garrett » Wed Nov 12, 2014 6:34 pm

It's a client side issue that has to do with players in a taunt pose when the round ends. Sparky is right; recording a demo fixes it.
Image

TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: Players in Permanent Taunt

Post by TheCarpe » Wed Nov 12, 2014 7:04 pm

It happens.

It's client side. Recording a demo fixes it 99% of the time.
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

Maple Man
Villun
Villun
User avatar
Posts: 427
Joined: Sat Apr 13, 2013 12:26 pm
Location: On a pancake

Games Played

Ville Awards

Re: Players in Permanent Taunt

Post by Maple Man » Wed Nov 12, 2014 8:57 pm

TheCarpe wrote:It happens.

It's client side. Recording a demo fixes it 99% of the time.
This is love. This is life.

Zork Nemesis
Villun
Villun
User avatar
Posts: 3270
Joined: Sun Aug 01, 2010 12:09 am
Location: Livin' in a duffle bag

Games Played

Ville Awards

Zork Nemesis’s avatar
Loading…

Re: Players in Permanent Taunt

Post by Zork Nemesis » Wed Nov 12, 2014 9:37 pm

It is rather funny when it happens:

Image

It's a client side bug that still hasn't been fixed. The only real issue I find with it is that players stuck in taunt animations/poses don't sync up with their hitboxes, making snipering them a nightmare.
Image

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

eumoria
Everlasting Villun
Everlasting Villun
Posts: 413
Joined: Mon Nov 22, 2010 1:39 pm
Location: Woodside, NY
Blizzard tag: eumoria#1944
Contact:

Games Played

Ville Awards

eumoria’s avatar
Loading…

Re: Players in Permanent Taunt

Post by eumoria » Wed Nov 12, 2014 10:22 pm

Thank you! I figured as much I should've tried recording a demo derp

Man In A Mask
Villun
Villun
User avatar
Posts: 63
Joined: Mon Aug 19, 2013 12:40 am

Games Played

Ville Awards

Man In A Mask’s avatar
Loading…

Re: Players in Permanent Taunt

Post by Man In A Mask » Thu Nov 13, 2014 6:08 pm

That being said there is also a glitch that you can use to be in the permanent taunt. It involves taunting at the exact right moment when the previous round end.

It can also mess with the hitboxes making it far harder to get headshots
Image

eumoria
Everlasting Villun
Everlasting Villun
Posts: 413
Joined: Mon Nov 22, 2010 1:39 pm
Location: Woodside, NY
Blizzard tag: eumoria#1944
Contact:

Games Played

Ville Awards

eumoria’s avatar
Loading…

Re: Players in Permanent Taunt

Post by eumoria » Thu Nov 13, 2014 7:24 pm

Garrett wrote:It's a client side issue that has to do with players in a taunt pose when the round ends. Sparky is right; recording a demo fixes it.
maninamask wrote:That being said there is also a glitch that you can use to be in the permanent taunt. It involves taunting at the exact right moment when the previous round end.

It can also mess with the hitboxes making it far harder to get headshots
Yea I suppose you could trigger it intentionally but if the demo record solves it that's a decent solution for the time being.

Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests