Weapon Criticisms

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Fano
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Re: Weapon Criticisms

Post by Fano » Tue Nov 23, 2010 3:50 pm

TheCarpe wrote:The bottom line in all of this is that the beauty of Team Fortress has always been in it's ability to cater to just about any type of playstyle. There is no right or wrong weapon or strategy that fits everyone. Find how you like to play, and with what, and run with it. To hell with what other people say. You paid for the game just like they did, you're just as entitled to having fun your way (within reason) as they are.

I have fun charging in and going down in a blaze of glory and setting as many people alight as I can.

Fano prefers caution and self-preservation so he can keep fighting longer.

Bronze uses the weapons in his loadout because they work for him.

None of us are wrong. We just know what our kind of fun is, and choose to play that way.

That's all.
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Re: Weapon Criticisms

Post by Hobnail Sneakers » Tue Nov 23, 2010 9:25 pm

[TOAD] Fano wrote:
TheCarpe wrote:The bottom line in all of this is that the beauty of Team Fortress has always been in it's ability to cater to just about any type of playstyle. There is no right or wrong weapon or strategy that fits everyone. Find how you like to play, and with what, and run with it. To hell with what other people say. You paid for the game just like they did, you're just as entitled to having fun your way (within reason) as they are.

I have fun charging in and going down in a blaze of glory and setting as many people alight as I can.

Fano prefers caution and self-preservation so he can keep fighting longer.

Bronze uses the weapons in his loadout because they work for him.

None of us are wrong. We just know what our kind of fun is, and choose to play that way.

That's all.
:clap:
Ridiculous. Only one of you is right; and we all know who it is.
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Re: Weapon Criticisms

Post by Fano » Tue Nov 23, 2010 9:41 pm

I would just like to take this opportunity to say that natasha is still a crappy unlock that doesn't add any depth to the heavy as a class and only works as a way to frustrate the enemy team by slowing them down to a crawl.
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Re: Weapon Criticisms

Post by TheCarpe » Tue Nov 23, 2010 10:11 pm

[TOAD] Fano wrote:I would just like to take this opportunity to say that natasha is still a crappy unlock that doesn't add any depth to the heavy as a class and only works as a way to frustrate the enemy team by slowing them down to a crawl.
I believe that's all it was ever meant to do. Lower damage output traded for the ability to more easily dispatch targets that would normally flee or evade, such as Scouts and Medics.
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Re: Weapon Criticisms

Post by Kilgore Trout » Tue Nov 23, 2010 10:13 pm

TheCarpe wrote:
[TOAD] Fano wrote:I would just like to take this opportunity to say that natasha is still a crappy unlock that doesn't add any depth to the heavy as a class and only works as a way to frustrate the enemy team by slowing them down to a crawl.
I believe that's all it was ever meant to do. Lower damage output traded for the ability to more easily dispatch troll targets that would normally flee or evade, such as Scouts and Medics be having fun.
Fixed it for you.
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Re: Weapon Criticisms

Post by Plinko » Wed Nov 24, 2010 6:51 am

Natascha is good to help your teammates, slowing down targets gives your allies better opportunity to damage fleeing enemies and fast enemies in a push and reduce the ability of scouts/spies/pyros to harass/flank you. If you're mostly going it alone, with a medic or just one other offensive teammate, of course Sascha will be way more useful to you.
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Re: Weapon Criticisms

Post by One_Medic_Army » Wed Nov 24, 2010 5:20 pm

I'll admit I hate the Dead Ringer, though (as with most spy items) teamwork renders it much less useful.
Mainly I just dislike how hard it is as a non-pyro to actually kill a spy using it, instead of just driving them off for a few seconds.
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Re: Weapon Criticisms

Post by Guardian » Wed Nov 24, 2010 5:35 pm

[TOAD] Fano wrote:I would just like to take this opportunity to say that natasha is still a crappy unlock that doesn't add any depth to the heavy as a class and only works as a way to frustrate the enemy team by slowing them down to a crawl.
Cheers.

The slow was fine right before the scout update and now they can't seem to get that unlock right.

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Re: Weapon Criticisms

Post by El_Hefe » Wed Nov 24, 2010 5:49 pm

i like the fish....

hate the hitbox for the huntsman...

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Re: Weapon Criticisms

Post by Flaming Cheese Wheel » Sun Nov 28, 2010 12:59 am

I have a few months' worth of variously-pent-up frustrations about several of the new weapons and what they do to gameplay, but I can tolerate most of them.

My main problem, and its reappearance in tonight's game, which is causing me to post, is this:

Changing a class's playstyle for variety makes it more fun for the player. It can monkeywrench the team by removing an expected class skill set. On numerous occasions during the War Update I'd go looking for a Demoman to deal with the usual Dustbowl SG farms and discover that my team's Demos were Sword and Boarding it, and that their players would not change loadouts. Not something that I want to spend too much time discussing while I'm trying to avoid being killed with a 100% uber saved. More recently I'm running into this with the Black Box, which is tricky to use properly and is less effective on SG nests without the hat, but I see people trying to anyway.
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Re: Weapon Criticisms

Post by Plinko » Tue Nov 30, 2010 3:22 pm

Honestly, the sentry damage reduction thing is all-but useless. It's like having a (max) extra 37 health only against sentries. . . Direct Hit is always going to be the soldier weapon of choice for killing a sentry. Black Box is for spamming groups of enemies which is why the sentry damage bonus isn't that helpful.
Maybe if you are being overhealed with a medic the entire time it might equate to an extra 3 seconds to shoot a sentry gun and in some cases that would let you get a fourth rocket off to kill a level 2.
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Re: Weapon Criticisms

Post by bullet4o1 » Tue Nov 30, 2010 4:01 pm

El_Hefe wrote:hate the hitbox for the huntsman...
I second, third and fourth this! Nothing more frustrating then getting hit in the foot and having it trigger a headshot.
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Re: Weapon Criticisms

Post by Fraulein Arztin » Tue Nov 30, 2010 4:18 pm

Plinko wrote:Natascha is good to help your teammates, slowing down targets gives your allies better opportunity to damage fleeing enemies and fast enemies in a push and reduce the ability of scouts/spies/pyros to harass/flank you. If you're mostly going it alone, with a medic or just one other offensive teammate, of course Sascha will be way more useful to you.
I like this since sometimes I get bored with the mini-gun and sometimes I am successful with Natascha.
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Re: Weapon Criticisms

Post by TheCarpe » Tue Nov 30, 2010 4:27 pm

bullet4o1 wrote:
El_Hefe wrote:hate the hitbox for the huntsman...
I second, third and fourth this! Nothing more frustrating then getting hit in the foot and having it trigger a headshot.
It's not quite that bad :roll:
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Re: Weapon Criticisms

Post by Boss Llama » Tue Nov 30, 2010 5:35 pm

TheCarpe wrote:
bullet4o1 wrote:
El_Hefe wrote:hate the hitbox for the huntsman...
I second, third and fourth this! Nothing more frustrating then getting hit in the foot and having it trigger a headshot.
It's not quite that bad :roll:
The hell it isn't. All I've got to say on that subject. :-/
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