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Tabletop Shadowrun

Posted: Wed Jul 23, 2014 8:05 pm
by Torven
Now that I finally have a job that sees me home every night, I wanted to send up a balloon and see if there was any interest among The Ville for getting a Shadowrun group together. My preference is SR3, but really I would be game for anything.

Re: Tabletop Shadowrun

Posted: Wed Jul 23, 2014 8:13 pm
by PvtPancake
I am in.

Re: Tabletop Shadowrun

Posted: Wed Jul 23, 2014 8:14 pm
by crimsonshootingstar
This is interesting... I am assuming you are referring to some kind of play by post scenario. I played SR 4th quite a bit back in the day and I am currently running a group in SR 5th. I generally only play in IRL but with a group of villuns I might be tempted.

Re: Tabletop Shadowrun

Posted: Wed Jul 23, 2014 8:18 pm
by Torven
I was thinking Skype as a possibility, maybe combined with one of those virtual tabletop websites.

Re: Tabletop Shadowrun

Posted: Thu Jul 24, 2014 6:54 pm
by metacide
I may be interested in this depending on time/duration. I have the SR4 books but I could get a hold of the SR3 books.

Re: Tabletop Shadowrun

Posted: Thu Jul 24, 2014 7:00 pm
by Supreveio
I've never played Shadowrun. Would be nice to try it.

Re: Tabletop Shadowrun

Posted: Thu Jul 24, 2014 8:09 pm
by crimsonshootingstar
Shadowrun is a fun game. The setting is bizarre but very fun to role play in. The rules are pretty strong except for a few issues they can never seem to shake. Just remember the rules and you will be fine.

1 Watch your back
2 Make sure yo get payed
3 Never cross Saeder Krupp

Re: Tabletop Shadowrun

Posted: Thu Jul 24, 2014 8:33 pm
by Torven
metacide wrote:I may be interested in this depending on time/duration. I have the SR4 books but I could get a hold of the SR3 books.
Saturday nights or Sunday during the day are best for me; I work Monday-Saturday.

Re: Tabletop Shadowrun

Posted: Fri Jul 25, 2014 11:04 pm
by crimsonshootingstar
So I guess the big questions would be who is GMing and whats day/time. I can GM if needed and I am available Saturdays during the day, Sundays in the evening (after 7-8 VST) or if needed weekdays after 9 VST. I am available every other Saturday night also if we want to do an alternate weeks game. I would also like to recommend that we play 4th ed because 5th doesn't have enough material yet and 3rd is both outdated and uncommon.

Re: Tabletop Shadowrun

Posted: Fri Jul 25, 2014 11:26 pm
by Larry
Crimson suggested I join you fellas, so I'm in.

Re: Tabletop Shadowrun

Posted: Sat Jul 26, 2014 9:04 am
by Torven
If we are doing 4th, you would have to GM, crimson; I don't know the rules well enough. main reason I liked 3rd was because they completely changed the system when FASA licensed it off, but I am willing to give it a shot. I work most Saturdays, and I don't have a set finishing time. It is usually early, but not always. Mondays I have to be up by 4am PST, so Sunday nights are bad for me. Still, sounds like we can make this work.

Re: Tabletop Shadowrun

Posted: Sat Jul 26, 2014 10:04 am
by crimsonshootingstar
Well if needed I can but I must warn you. If we are playing my game we are using my house rules. No three tier combat! White wolf style damage track! Revised firearms so the Barret 121 is no longer just flat out the best weapon in the game! If you have a problem with that then I am going over to drive through rpg and picking up a copy of third ed and then its your headache.

Re: Tabletop Shadowrun

Posted: Sat Jul 26, 2014 11:01 am
by Torven
I have no clue what three tier combat means, and the Barret 121 was crap in SR3 (no concealability, impossible to get ammo for it), so no worries there. I'm used to the old 10 point condition monitor...I think they changed that, didn't they?

Re: Tabletop Shadowrun

Posted: Sat Jul 26, 2014 11:12 am
by crimsonshootingstar
Three tier combat means you have 3 combats happening at once one on the cyber plane one on the physical plane and one on the astral plane. Generally this is avoided by using simpler hacking rules and avoiding astral combat.

The health in 4th ed has physical and stun damage on separate tracks which means if you are about to pass out from stun damage its completely possible to take three bullets and be perfectly fine. Also since its harder to get extra stun boxes stun damage downs larger opponents faster.

The Barret is just the best example of where the firearms system was broken since it was on the level of an assault cannon but anyone could wield it and it had half the recoil. honestly the whole firearm system needs a tune up.

I have my house rules already set up for 4th ed to fix these and other small issues so its no biggie as long as the house rules don't scare you.

Re: Tabletop Shadowrun

Posted: Sat Jul 26, 2014 11:23 am
by Torven
Ahh. 3rd keeps physical and stun on separate tracks, but the penalties from both tracks apply. So if you are at severe stun damage (6 boxes), you can still take a bunch of physical damage, but all your resistance tests are going to be with at least a +3 target number. Did they change the recoil rules? In SR3, the Barret and the Panther were both SS; recoil didn't matter (the rifle was a bit weaker and could only fire APDS ammo, as well).