Page 2 of 2

Re: A17 experimental public patch notes

Posted: Wed Nov 21, 2018 3:48 pm
by Jimusmc
any way you guys can put /bloodmoon back in so it says when the next one is?

Re: A17 experimental public patch notes

Posted: Wed Nov 21, 2018 4:07 pm
by Stevo
The mod for that hasn't been updated for the new API yet. If the author doesn't update it soon, I will update it myself.

Re: A17 experimental public patch notes

Posted: Wed Nov 21, 2018 8:38 pm
by Flash
Looks like my nine year old Radeon HD 4870 can't handle the updated graphics in A17. :(

Re: A17 experimental public patch notes

Posted: Wed Nov 21, 2018 9:07 pm
by M's
Flash wrote:
Wed Nov 21, 2018 8:38 pm
Looks like my nine year old Radeon HD 4870 can't handle the updated graphics in A17. :(
Mine struggles with it as well. Had to scale back a lot of rendering aspects. :(

Re: A17 experimental public patch notes

Posted: Thu Nov 22, 2018 12:23 pm
by Jimusmc
max textures and everything else on middle makes my 980 shoot up to damn near 70C something is def wrong.

Re: A17 experimental public patch notes

Posted: Wed Dec 05, 2018 9:02 am
by Boss Llama
Howdy all! Just as an update regarding the freezing zombies and interaction glitches happening, Stevo is working on programming something to automatically reset the server a couple times a day (with warning given) to help keep things running properly even when one of us isn't online to reboot it ourselves. Hopefully that will help with the gameplay issues!

Re: A17 experimental public patch notes

Posted: Wed Dec 05, 2018 3:54 pm
by M's
I know Dog had to do something along those lines with his DoD:S mod.